From e7f13602b63969c2c19f4a2406112d43a30d15e4 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Mon, 17 Jan 2022 23:41:11 +0100 Subject: [PATCH] Scripts/BWD: Magmaw's Blazing Bone Construct will now move with a run speed of 10 to match sniff data --- .../BlackrockMountain/BlackwingDescent/boss_magmaw.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingDescent/boss_magmaw.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingDescent/boss_magmaw.cpp index 3a48ad96027..0da52a13b32 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingDescent/boss_magmaw.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingDescent/boss_magmaw.cpp @@ -752,6 +752,9 @@ struct npc_magmaw_blazing_bone_construct : public ScriptedAI void IsSummonedBy(Unit* /*summoner*/) override { + // The movementId of this creature uses a speed value of 7 which is correct for most creatures that use the Id. + // However, according to sniffs, this creature uses a speed of 10 so we have to manually set the speed until we know more about how movementIds select their speed + me->SetSpeed(MOVE_RUN, 10.f); if (_instance->GetBossState(DATA_MAGMAW) == IN_PROGRESS) { for (uint8 i = 0; i < 20; i++)