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Core/Auras: don't save auras casted by items
- Drop useless field from DB (itemGuid was being saved, but never used, see Prepared Statements)
- This type of auras (like Water Bucket, Precious Ribbon, etc) will be recasted on login anyways.
This reverts commit 16cfd59f5b
This commit is contained in:
@@ -17,12 +17,10 @@
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// This is where scripts' loading functions should be declared:
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void AddSC_event_childrens_week();
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void AddSC_event_hallows_end();
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// The name of this function should match:
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// void Add${NameOfDirectory}Scripts()
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void AddEventsScripts()
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{
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AddSC_event_childrens_week();
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AddSC_event_hallows_end();
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}
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@@ -1,69 +0,0 @@
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/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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enum HallowsEnd
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{
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ITEM_WATER_BUCKET = 32971,
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SPELL_HAS_WATER_BUCKET = 42336,
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};
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class spell_hallows_end_has_water_bucket : public SpellScriptLoader
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{
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public:
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spell_hallows_end_has_water_bucket() : SpellScriptLoader("spell_hallows_end_has_water_bucket") {}
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class spell_hallows_end_has_water_bucket_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_hallows_end_has_water_bucket_AuraScript);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_HAS_WATER_BUCKET))
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return false;
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return true;
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}
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void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (Unit* caster = GetCaster())
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if (caster->GetTypeId() == TYPEID_PLAYER)
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if (!caster->ToPlayer()->HasItemCount(ITEM_WATER_BUCKET, 1, false))
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caster->RemoveAurasDueToSpell(SPELL_HAS_WATER_BUCKET);
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}
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void Register() override
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{
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AfterEffectApply += AuraEffectApplyFn(spell_hallows_end_has_water_bucket_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_hallows_end_has_water_bucket_AuraScript();
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}
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};
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void AddSC_event_hallows_end()
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{
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new spell_hallows_end_has_water_bucket();
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}
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