Core/Auras: Implemented using all aura interrupt flag fields

This commit is contained in:
Shauren
2017-12-17 16:45:50 +01:00
parent e573607ccd
commit e86a2c439a
16 changed files with 176 additions and 128 deletions

View File

@@ -16,23 +16,23 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "Corpse.h"
#include "Player.h"
#include "Garrison.h"
#include "MapManager.h"
#include "Transport.h"
#include "Battleground.h"
#include "WaypointMovementGenerator.h"
#include "InstanceSaveMgr.h"
#include "ObjectMgr.h"
#include "Vehicle.h"
#include "Common.h"
#include "Corpse.h"
#include "Garrison.h"
#include "InstancePackets.h"
#include "InstanceSaveMgr.h"
#include "Log.h"
#include "MapManager.h"
#include "MovementPackets.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "SpellInfo.h"
#include "Transport.h"
#include "Vehicle.h"
#include "WaypointMovementGenerator.h"
#define MOVEMENT_PACKET_TIME_DELAY 0