Core/Network: Socket refactors

* Devirtualize calls to Read and Update by marking concrete implementations as final
* Removed derived class template argument
* Specialize boost::asio::basic_stream_socket for boost::asio::io_context instead of type-erased any_io_executor
* Make socket initialization easier composable (before entering Read loop)
* Remove use of deprecated boost::asio::null_buffers and boost::beast::ssl_stream
This commit is contained in:
Shauren
2025-04-08 19:15:16 +02:00
parent 40d80f3476
commit e8b2be3527
32 changed files with 967 additions and 811 deletions

View File

@@ -15,10 +15,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/// \addtogroup Trinityd Trinity Daemon
/// @{
/// \file
#include "Common.h"
#include "AppenderDB.h"
#include "AsyncAcceptor.h"
@@ -122,7 +118,7 @@ private:
};
void SignalHandler(boost::system::error_code const& error, int signalNumber);
AsyncAcceptor* StartRaSocketAcceptor(Trinity::Asio::IoContext& ioContext);
std::unique_ptr<Trinity::Net::AsyncAcceptor> StartRaSocketAcceptor(Trinity::Asio::IoContext& ioContext);
bool StartDB();
void StopDB();
void WorldUpdateLoop();
@@ -372,9 +368,9 @@ int main(int argc, char** argv)
auto battlegroundMgrHandle = Trinity::make_unique_ptr_with_deleter<&BattlegroundMgr::DeleteAllBattlegrounds>(sBattlegroundMgr);
// Start the Remote Access port (acceptor) if enabled
std::unique_ptr<AsyncAcceptor> raAcceptor;
std::unique_ptr<Trinity::Net::AsyncAcceptor> raAcceptor;
if (sConfigMgr->GetBoolDefault("Ra.Enable", false))
raAcceptor.reset(StartRaSocketAcceptor(*ioContext));
raAcceptor = StartRaSocketAcceptor(*ioContext);
// Start soap serving thread if enabled
std::unique_ptr<std::thread, ShutdownTCSoapThread> soapThread;
@@ -632,20 +628,23 @@ void FreezeDetector::Handler(std::weak_ptr<FreezeDetector> freezeDetectorRef, bo
}
}
AsyncAcceptor* StartRaSocketAcceptor(Trinity::Asio::IoContext& ioContext)
std::unique_ptr<Trinity::Net::AsyncAcceptor> StartRaSocketAcceptor(Trinity::Asio::IoContext& ioContext)
{
uint16 raPort = uint16(sConfigMgr->GetIntDefault("Ra.Port", 3443));
std::string raListener = sConfigMgr->GetStringDefault("Ra.IP", "0.0.0.0");
AsyncAcceptor* acceptor = new AsyncAcceptor(ioContext, raListener, raPort);
std::unique_ptr<Trinity::Net::AsyncAcceptor> acceptor = std::make_unique<Trinity::Net::AsyncAcceptor>(ioContext, raListener, raPort);
if (!acceptor->Bind())
{
TC_LOG_ERROR("server.worldserver", "Failed to bind RA socket acceptor");
delete acceptor;
return nullptr;
}
acceptor->AsyncAccept<RASession>();
acceptor->AsyncAccept([](Trinity::Net::IoContextTcpSocket&& sock, uint32 /*threadIndex*/)
{
std::make_shared<RASession>(std::move(sock))->Start();
});
return acceptor;
}
@@ -696,7 +695,6 @@ void ClearOnlineAccounts(uint32 realmId)
// Battleground instance ids reset at server restart
CharacterDatabase.DirectExecute("UPDATE character_battleground_data SET instanceId = 0");
}
/// @}
variables_map GetConsoleArguments(int argc, char** argv, fs::path& configFile, fs::path& configDir, [[maybe_unused]] std::string& winServiceAction)
{