Core/BattlePets: Wrap battle pet related code in a separate namespace

This commit is contained in:
Shauren
2021-12-17 14:05:01 +01:00
parent 446997cdf2
commit e8b3dda4a0
12 changed files with 71 additions and 57 deletions

View File

@@ -1208,7 +1208,8 @@ void WorldSession::HandleUseCritterItem(WorldPackets::Item::UseCritterItem& useC
continue;
if (BattlePetSpeciesEntry const* speciesEntry = sSpellMgr->GetBattlePetSpecies(uint32(itemEffect->SpellID)))
GetBattlePetMgr()->AddPet(speciesEntry->ID, BattlePetMgr::SelectPetDisplay(speciesEntry), BattlePetMgr::RollPetBreed(speciesEntry->ID), BattlePetMgr::GetDefaultPetQuality(speciesEntry->ID));
GetBattlePetMgr()->AddPet(speciesEntry->ID, BattlePets::BattlePetMgr::SelectPetDisplay(speciesEntry),
BattlePets::BattlePetMgr::RollPetBreed(speciesEntry->ID), BattlePets::BattlePetMgr::GetDefaultPetQuality(speciesEntry->ID));
}
_player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);