Core/Scripting: Add Kirtonos The Herald to c++ scripting. Combat still not finished.

This commit is contained in:
Malcrom
2013-01-04 01:00:51 -03:30
parent ef9f2aca0d
commit e8ca1d5cd1
6 changed files with 355 additions and 28 deletions

View File

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-- NPC talk text convert from creature_ai_text. Moving boss to cpp.
UPDATE `creature_template` SET `minlevel`=63,`maxlevel`=63,`InhabitType`=5,`AIName`= '', `ScriptName`= 'boss_kirtonos_the_herald' WHERE `entry`=10506;
UPDATE `gameobject_template` SET `AIName`= '', `ScriptName`= 'go_brazier_of_the_herald' WHERE `entry`=175564;
DELETE FROM `creature_ai_scripts` WHERE `creature_id`=10506;
DELETE FROM `creature_ai_texts` WHERE `entry`=-448;
DELETE FROM `creature_text` WHERE `entry` IN (10506);
INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES
(10506,0,0, '%s lets out a shrill cry.',16,0,100,0,0,0, 'Kirtonos The Herald - Emote');