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Core/Entities: ghouls start with full energy
(cherry picked from commit 0c1e485e13)
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@@ -1820,7 +1820,7 @@ class npc_toc_rogue : public CreatureScript
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events.ScheduleEvent(EVENT_WOUND_POISON, urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS));
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SetEquipmentSlots(false, 47422, 49982, EQUIP_NO_CHANGE);
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me->SetPowerType(POWER_ENERGY);
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me->SetMaxPower(POWER_ENERGY, 100);
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me->SetFullPower(POWER_ENERGY);
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}
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void UpdateAI(uint32 diff) override
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