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Scripts/ShrineOfTheStorm: Implement Tidesage Council encounter (#31187)
This commit is contained in:
@@ -0,0 +1,526 @@
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AreaTrigger.h"
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#include "AreaTriggerAI.h"
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#include "Creature.h"
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#include "GridNotifiers.h"
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#include "InstanceScript.h"
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#include "Map.h"
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#include "ObjectAccessor.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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#include "TaskScheduler.h"
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#include "shrine_of_the_storm.h"
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enum TidesageCouncilSpells
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{
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// Brother Ironhull
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SPELL_BLESSING_OF_IRONSIDES = 267901,
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SPELL_HINDERING_CLEAVE = 267899,
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SPELL_REINFORCING_WARD_AREATRIGGER = 267905,
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SPELL_REINFORCING_WARD_DAMAGE_TAKEN_PLAYER = 267904, // Pets can get buff too
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SPELL_REINFORCING_WARD_DAMAGE_TAKEN_BOSS = 268186,
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SPELL_REINFORCING_WARD_DISPEL_BOSS = 272001,
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SPELL_REINFORCING_WARD_DISPEL_PLAYER = 272002,
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SPELL_REINFORCING_WARD_SELECTOR = 267903,
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SPELL_COSMETIC_REINFORCING_WARD = 274690,
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SPELL_BROTHER_IRONHULL_GAIN_ENERGY = 267916, // Serverside
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// Galecaller Faye
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SPELL_BLESSING_OF_THE_TEMPEST = 267830,
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SPELL_SLICING_BLAST = 267818,
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SPELL_BLOWBACK_MISSILE = 267842,
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SPELL_BLOWBACK_DAMAGE = 267838,
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SPELL_BLOWBACK_AREATRIGGER = 267836,
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SPELL_SWIFTNESS_WARD_SELECTOR = 267902,
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SPELL_SWIFTNESS_WARD_AREATRIGGER = 267891,
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SPELL_SWIFTNESS_WARD_HASTE_BOSS = 267890,
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SPELL_SWIFTNESS_WARD_HASTE_PLAYER = 267888, // Pets can get buff too
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SPELL_COSMETIC_SWIFTNESS_WARD = 274689,
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SPELL_GALECALLER_FAYE_GAIN_ENERGY = 267894 // Serverside
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};
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enum TidesageCouncilEvents
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{
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EVENT_BLESSING_OF_IRONSIDES = 1,
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EVENT_HINDERING_CLEAVE,
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EVENT_REINFORCING_WARD,
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EVENT_BLESSING_OF_THE_TEMPEST,
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EVENT_SLICING_BLAST,
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EVENT_SWIFTNESS_WARD,
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EVENT_CHECK_MANA
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};
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enum TidesageCouncilTexts
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{
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SAY_AGGRO = 0,
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SAY_SLAY = 3,
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SAY_WIPE = 4,
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SAY_DEAD = 5,
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// Galecaller Faye
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SAY_SWIFTING_WARD_WARNING = 1,
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SAY_SWIFTING_WARD = 2,
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SAY_BLESSING_OF_THE_TEMPEST = 6,
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SAY_BROTHER_DIES = 7,
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// Brother Ironhull
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SAY_REINFORCING_WARD = 1,
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SAY_REINFORCING_WARD_WARNING = 2,
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SAY_FAYE_DIES = 6
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};
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uint32 const TidesageData[2] =
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{
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DATA_BROTHER_IRONHULL,
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DATA_GALECALLER_FAYE
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};
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namespace
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{
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void DespawnTidesageCouncil(InstanceScript* instance, EvadeReason why)
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{
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if (instance->GetBossState(DATA_TIDESAGE_COUNCIL) == FAIL)
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return;
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instance->SetBossState(DATA_TIDESAGE_COUNCIL, FAIL);
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for (uint32 bossesData : TidesageData)
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{
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if (Creature* council = instance->GetCreature(bossesData))
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{
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, council);
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council->AI()->EnterEvadeMode(why);
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}
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}
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}
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void TidesageCouncilEncounterDone(InstanceScript* instance)
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{
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if (instance->GetBossState(DATA_TIDESAGE_COUNCIL) == DONE)
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return;
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for (uint32 bossesData : TidesageData)
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{
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if (Creature* council = instance->GetCreature(bossesData))
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{
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if (council->IsAlive())
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return;
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}
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}
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instance->SetBossState(DATA_TIDESAGE_COUNCIL, DONE);
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}
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}
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struct TidesageCouncilSharedAI : public BossAI
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{
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TidesageCouncilSharedAI(Creature* creature, uint32 bossId) : BossAI(creature, bossId)
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{
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SetBoundary(instance->GetBossBoundary(DATA_TIDESAGE_COUNCIL));
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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DespawnTidesageCouncil(instance, why);
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Talk(SAY_WIPE);
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events.Reset();
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_EnterEvadeMode();
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_DespawnAtEvade();
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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for (uint32 bossesData : TidesageData)
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{
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if (Creature* council = instance->GetCreature(bossesData))
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{
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if (!council->IsAlive() || council->IsInCombat())
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continue;
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council->AI()->DoZoneInCombat();
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}
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}
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instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me, 1);
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Talk(SAY_AGGRO);
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ScheduleEvents();
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}
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virtual void ScheduleEvents() = 0;
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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Talk(SAY_DEAD);
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TidesageCouncilEncounterDone(instance);
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}
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void KilledUnit(Unit* victim) override
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{
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if (!victim->IsPlayer())
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return;
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Talk(SAY_SLAY);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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ExecuteEvent(eventId);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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}
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};
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// 134063 - Brother Ironhull <Master of the Hull>
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struct boss_brother_ironhull : public TidesageCouncilSharedAI
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{
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boss_brother_ironhull(Creature* creature) : TidesageCouncilSharedAI(creature, DATA_BROTHER_IRONHULL) { }
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void JustAppeared() override
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{
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DoCastSelf(SPELL_COSMETIC_REINFORCING_WARD);
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me->SetPowerType(POWER_MANA);
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me->SetPower(POWER_MANA, 0);
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}
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void JustDied(Unit* killer) override
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{
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TidesageCouncilSharedAI::JustDied(killer);
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if (Creature* faye = instance->GetCreature(DATA_GALECALLER_FAYE))
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faye->AI()->Talk(SAY_BROTHER_DIES);
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}
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void JustEngagedWith(Unit* who) override
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{
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TidesageCouncilSharedAI::JustEngagedWith(who);
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DoCastSelf(SPELL_BROTHER_IRONHULL_GAIN_ENERGY);
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}
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void ScheduleEvents() override
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{
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events.ScheduleEvent(EVENT_HINDERING_CLEAVE, 8500ms);
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events.ScheduleEvent(EVENT_CHECK_MANA, 500ms);
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if (IsHeroicOrHigher())
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events.ScheduleEvent(EVENT_BLESSING_OF_IRONSIDES, 6100ms);
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}
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void ExecuteEvent(uint32 eventId) override
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{
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switch (eventId)
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{
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case EVENT_BLESSING_OF_IRONSIDES:
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{
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DoCastSelf(SPELL_BLESSING_OF_IRONSIDES);
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events.Repeat(33s);
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break;
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}
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case EVENT_HINDERING_CLEAVE:
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{
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DoCastVictim(SPELL_HINDERING_CLEAVE);
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events.Repeat(17s);
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break;
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}
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case EVENT_CHECK_MANA:
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{
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if (me->GetPowerPct(POWER_MANA) >= 100)
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{
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Talk(SAY_REINFORCING_WARD);
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Talk(SAY_REINFORCING_WARD_WARNING);
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DoCastSelf(SPELL_REINFORCING_WARD_SELECTOR, TRIGGERED_IGNORE_POWER_COST | TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
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}
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events.Repeat(500ms);
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break;
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}
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default:
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break;
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}
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}
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};
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// 134058 - Galecaller Faye <Master of the Tempest>
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struct boss_galecaller_faye : public TidesageCouncilSharedAI
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{
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boss_galecaller_faye(Creature* creature) : TidesageCouncilSharedAI(creature, DATA_GALECALLER_FAYE) { }
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void JustAppeared() override
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{
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DoCastSelf(SPELL_COSMETIC_SWIFTNESS_WARD);
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me->SetPowerType(POWER_MANA);
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me->SetPower(POWER_MANA, me->GetMaxPower(POWER_MANA) / 2);
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}
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void JustDied(Unit* killer) override
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{
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TidesageCouncilSharedAI::JustDied(killer);
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if (Creature* brother = instance->GetCreature(DATA_BROTHER_IRONHULL))
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brother->AI()->Talk(SAY_FAYE_DIES);
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}
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void JustEngagedWith(Unit* who) override
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{
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TidesageCouncilSharedAI::JustEngagedWith(who);
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DoCastSelf(SPELL_GALECALLER_FAYE_GAIN_ENERGY);
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}
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void ScheduleEvents() override
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{
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events.ScheduleEvent(EVENT_SLICING_BLAST, 1s);
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events.ScheduleEvent(EVENT_CHECK_MANA, 500ms);
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if (IsHeroicOrHigher())
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events.ScheduleEvent(EVENT_BLESSING_OF_THE_TEMPEST, 26700ms);
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}
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void ExecuteEvent(uint32 eventId) override
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{
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switch (eventId)
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{
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case EVENT_BLESSING_OF_THE_TEMPEST:
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{
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Talk(SAY_BLESSING_OF_THE_TEMPEST);
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DoCastSelf(SPELL_BLESSING_OF_THE_TEMPEST);
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events.Repeat(20s);
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break;
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}
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case EVENT_SLICING_BLAST:
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{
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DoCastVictim(SPELL_SLICING_BLAST);
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events.Repeat(2500ms);
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break;
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}
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case EVENT_CHECK_MANA:
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{
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if (me->GetPowerPct(POWER_MANA) >= 100)
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{
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Talk(SAY_SWIFTING_WARD_WARNING);
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Talk(SAY_SWIFTING_WARD);
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DoCastSelf(SPELL_SWIFTNESS_WARD_SELECTOR, TRIGGERED_IGNORE_POWER_COST | TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
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}
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events.Repeat(500ms);
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break;
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}
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default:
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break;
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}
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}
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};
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// 267902 - Swiftness Ward
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// 267903 - Reinforcing Ward
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class spell_tidesage_council_ward_selector : public SpellScript
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{
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bool Validate(SpellInfo const* spellInfo) override
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{
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return ValidateSpellInfo({ static_cast<uint32>(spellInfo->GetEffect(EFFECT_0).CalcValue()) });
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}
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void HandleHitTarget(SpellEffIndex /*effIndex*/) const
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{
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GetCaster()->CastSpell(GetHitUnit()->GetPosition(), GetEffectValue(), CastSpellExtraArgsInit{
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.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR,
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.TriggeringSpell = GetSpell()
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});
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}
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void HandleAfterCast() const
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{
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GetCaster()->SetPower(POWER_MANA, 0);
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_tidesage_council_ward_selector::HandleHitTarget, EFFECT_0, SPELL_EFFECT_DUMMY);
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AfterCast += SpellCastFn(spell_tidesage_council_ward_selector::HandleAfterCast);
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}
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};
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// 267830 - Blessing of the Tempest
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class spell_tidesage_council_blessing_of_the_tempest : public AuraScript
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{
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_BLOWBACK_MISSILE });
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}
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void HandleProc(ProcEventInfo const& /*eventInfo*/) const
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{
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GetTarget()->CastSpell(GetTarget(), SPELL_BLOWBACK_MISSILE, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
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}
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void Register() override
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{
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OnProc += AuraProcFn(spell_tidesage_council_blessing_of_the_tempest::HandleProc);
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}
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};
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// 267905 - Reinforcing Ward
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struct at_tidesage_council_reinforcing_ward : AreaTriggerAI
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{
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using AreaTriggerAI::AreaTriggerAI;
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void OnUnitEnter(Unit* unit) override
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{
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if (unit->GetEntry() == BOSS_BROTHER_IRONHULL || unit->GetEntry() == BOSS_GALECALLER_FAYE)
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{
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unit->CastSpell(unit, SPELL_REINFORCING_WARD_DAMAGE_TAKEN_BOSS, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
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unit->CastSpell(unit, SPELL_REINFORCING_WARD_DISPEL_BOSS, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
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}
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else
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{
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unit->CastSpell(unit, SPELL_REINFORCING_WARD_DAMAGE_TAKEN_PLAYER, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
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unit->CastSpell(unit, SPELL_REINFORCING_WARD_DISPEL_PLAYER, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
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}
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}
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void OnUnitExit(Unit* unit, AreaTriggerExitReason /*reason*/) override
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{
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unit->RemoveAurasDueToSpell(SPELL_REINFORCING_WARD_DAMAGE_TAKEN_BOSS);
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unit->RemoveAurasDueToSpell(SPELL_REINFORCING_WARD_DAMAGE_TAKEN_PLAYER);
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}
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void OnCreate(Spell const* /*creatingSpell*/) override
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{
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_scheduler.Schedule(1s, [this](TaskContext task)
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||||
{
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for (ObjectGuid const& guid : at->GetInsideUnits())
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{
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Unit* unit = ObjectAccessor::GetUnit(*at, guid);
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if (!unit)
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continue;
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if (unit->isDead())
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continue;
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if (unit->GetEntry() == BOSS_BROTHER_IRONHULL || unit->GetEntry() == BOSS_GALECALLER_FAYE)
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unit->CastSpell(unit, SPELL_REINFORCING_WARD_DISPEL_BOSS, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
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else
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unit->CastSpell(unit, SPELL_REINFORCING_WARD_DISPEL_PLAYER, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
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}
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task.Repeat(1s);
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});
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}
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void OnUpdate(uint32 diff) override
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{
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_scheduler.Update(diff);
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}
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||||
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||||
private:
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||||
TaskScheduler _scheduler;
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||||
};
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// 267891 - Swiftness Ward
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// Id - 13154
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struct at_tidesage_council_swiftness_ward_boss : AreaTriggerAI
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||||
{
|
||||
using AreaTriggerAI::AreaTriggerAI;
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||||
|
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void OnUnitEnter(Unit* unit) override
|
||||
{
|
||||
if (unit->GetEntry() != BOSS_BROTHER_IRONHULL && unit->GetEntry() != BOSS_GALECALLER_FAYE)
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||||
return;
|
||||
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||||
Unit* caster = at->GetCaster();
|
||||
if (!caster)
|
||||
return;
|
||||
|
||||
caster->CastSpell(unit, SPELL_SWIFTNESS_WARD_HASTE_BOSS, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
|
||||
}
|
||||
|
||||
void OnUnitExit(Unit* unit, AreaTriggerExitReason /*reason*/) override
|
||||
{
|
||||
unit->RemoveAurasDueToSpell(SPELL_SWIFTNESS_WARD_HASTE_BOSS);
|
||||
}
|
||||
};
|
||||
|
||||
// 267891 - Swiftness Ward
|
||||
// Id - 13157
|
||||
struct at_tidesage_council_swiftness_ward_player : AreaTriggerAI
|
||||
{
|
||||
using AreaTriggerAI::AreaTriggerAI;
|
||||
|
||||
void OnUnitEnter(Unit* unit) override
|
||||
{
|
||||
if (unit->GetEntry() == BOSS_BROTHER_IRONHULL || unit->GetEntry() == BOSS_GALECALLER_FAYE)
|
||||
return;
|
||||
|
||||
unit->CastSpell(unit, SPELL_SWIFTNESS_WARD_HASTE_PLAYER, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
|
||||
}
|
||||
|
||||
void OnUnitExit(Unit* unit, AreaTriggerExitReason /*reason*/) override
|
||||
{
|
||||
unit->RemoveAurasDueToSpell(SPELL_SWIFTNESS_WARD_HASTE_PLAYER);
|
||||
}
|
||||
};
|
||||
|
||||
// 267836 - Blowback
|
||||
struct at_tidesage_council_blowback : AreaTriggerAI
|
||||
{
|
||||
using AreaTriggerAI::AreaTriggerAI;
|
||||
|
||||
void OnUnitEnter(Unit* unit) override
|
||||
{
|
||||
if (!unit->IsPlayer())
|
||||
return;
|
||||
|
||||
Unit* caster = at->GetCaster();
|
||||
if (!caster)
|
||||
return;
|
||||
|
||||
caster->CastSpell(unit, SPELL_BLOWBACK_DAMAGE, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_tidesage_council()
|
||||
{
|
||||
RegisterShrineOfTheStormCreatureAI(boss_brother_ironhull);
|
||||
RegisterShrineOfTheStormCreatureAI(boss_galecaller_faye);
|
||||
|
||||
RegisterSpellScript(spell_tidesage_council_ward_selector);
|
||||
RegisterSpellScript(spell_tidesage_council_blessing_of_the_tempest);
|
||||
|
||||
RegisterAreaTriggerAI(at_tidesage_council_reinforcing_ward);
|
||||
RegisterAreaTriggerAI(at_tidesage_council_swiftness_ward_boss);
|
||||
RegisterAreaTriggerAI(at_tidesage_council_swiftness_ward_player);
|
||||
RegisterAreaTriggerAI(at_tidesage_council_blowback);
|
||||
}
|
||||
@@ -22,7 +22,8 @@
|
||||
|
||||
static BossBoundaryData const boundaries =
|
||||
{
|
||||
{ DATA_AQUSIRR, new ZRangeBoundary(119.89f, 132.9f) }
|
||||
{ DATA_AQUSIRR, new ZRangeBoundary(119.89f, 132.9f) },
|
||||
{ DATA_TIDESAGE_COUNCIL, new CircleBoundary({ 3939.6357f, -1007.4829f, 109.2227f }, 60.0f)}
|
||||
};
|
||||
|
||||
ObjectData const creatureData[] =
|
||||
|
||||
@@ -27,6 +27,7 @@ void AddSC_drustvar_chapter_3_an_airtight_alibi();
|
||||
|
||||
// Shrine of the Storm
|
||||
void AddSC_boss_aqusirr();
|
||||
void AddSC_boss_tidesage_council();
|
||||
void AddSC_instance_shrine_of_the_storm();
|
||||
|
||||
// Waycrest Manor
|
||||
@@ -50,6 +51,7 @@ void AddKulTirasScripts()
|
||||
|
||||
// Shrine of the Storm
|
||||
AddSC_boss_aqusirr();
|
||||
AddSC_boss_tidesage_council();
|
||||
AddSC_instance_shrine_of_the_storm();
|
||||
|
||||
// Waycrest Manor
|
||||
|
||||
Reference in New Issue
Block a user