Scripts/ShrineOfTheStorm: Implement Tidesage Council encounter (#31187)

This commit is contained in:
Aqua Deus
2025-09-22 23:26:38 +02:00
committed by GitHub
parent 1085b3f433
commit e93bf44a22
4 changed files with 621 additions and 1 deletions

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@@ -0,0 +1,526 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AreaTrigger.h"
#include "AreaTriggerAI.h"
#include "Creature.h"
#include "GridNotifiers.h"
#include "InstanceScript.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "TaskScheduler.h"
#include "shrine_of_the_storm.h"
enum TidesageCouncilSpells
{
// Brother Ironhull
SPELL_BLESSING_OF_IRONSIDES = 267901,
SPELL_HINDERING_CLEAVE = 267899,
SPELL_REINFORCING_WARD_AREATRIGGER = 267905,
SPELL_REINFORCING_WARD_DAMAGE_TAKEN_PLAYER = 267904, // Pets can get buff too
SPELL_REINFORCING_WARD_DAMAGE_TAKEN_BOSS = 268186,
SPELL_REINFORCING_WARD_DISPEL_BOSS = 272001,
SPELL_REINFORCING_WARD_DISPEL_PLAYER = 272002,
SPELL_REINFORCING_WARD_SELECTOR = 267903,
SPELL_COSMETIC_REINFORCING_WARD = 274690,
SPELL_BROTHER_IRONHULL_GAIN_ENERGY = 267916, // Serverside
// Galecaller Faye
SPELL_BLESSING_OF_THE_TEMPEST = 267830,
SPELL_SLICING_BLAST = 267818,
SPELL_BLOWBACK_MISSILE = 267842,
SPELL_BLOWBACK_DAMAGE = 267838,
SPELL_BLOWBACK_AREATRIGGER = 267836,
SPELL_SWIFTNESS_WARD_SELECTOR = 267902,
SPELL_SWIFTNESS_WARD_AREATRIGGER = 267891,
SPELL_SWIFTNESS_WARD_HASTE_BOSS = 267890,
SPELL_SWIFTNESS_WARD_HASTE_PLAYER = 267888, // Pets can get buff too
SPELL_COSMETIC_SWIFTNESS_WARD = 274689,
SPELL_GALECALLER_FAYE_GAIN_ENERGY = 267894 // Serverside
};
enum TidesageCouncilEvents
{
EVENT_BLESSING_OF_IRONSIDES = 1,
EVENT_HINDERING_CLEAVE,
EVENT_REINFORCING_WARD,
EVENT_BLESSING_OF_THE_TEMPEST,
EVENT_SLICING_BLAST,
EVENT_SWIFTNESS_WARD,
EVENT_CHECK_MANA
};
enum TidesageCouncilTexts
{
SAY_AGGRO = 0,
SAY_SLAY = 3,
SAY_WIPE = 4,
SAY_DEAD = 5,
// Galecaller Faye
SAY_SWIFTING_WARD_WARNING = 1,
SAY_SWIFTING_WARD = 2,
SAY_BLESSING_OF_THE_TEMPEST = 6,
SAY_BROTHER_DIES = 7,
// Brother Ironhull
SAY_REINFORCING_WARD = 1,
SAY_REINFORCING_WARD_WARNING = 2,
SAY_FAYE_DIES = 6
};
uint32 const TidesageData[2] =
{
DATA_BROTHER_IRONHULL,
DATA_GALECALLER_FAYE
};
namespace
{
void DespawnTidesageCouncil(InstanceScript* instance, EvadeReason why)
{
if (instance->GetBossState(DATA_TIDESAGE_COUNCIL) == FAIL)
return;
instance->SetBossState(DATA_TIDESAGE_COUNCIL, FAIL);
for (uint32 bossesData : TidesageData)
{
if (Creature* council = instance->GetCreature(bossesData))
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, council);
council->AI()->EnterEvadeMode(why);
}
}
}
void TidesageCouncilEncounterDone(InstanceScript* instance)
{
if (instance->GetBossState(DATA_TIDESAGE_COUNCIL) == DONE)
return;
for (uint32 bossesData : TidesageData)
{
if (Creature* council = instance->GetCreature(bossesData))
{
if (council->IsAlive())
return;
}
}
instance->SetBossState(DATA_TIDESAGE_COUNCIL, DONE);
}
}
struct TidesageCouncilSharedAI : public BossAI
{
TidesageCouncilSharedAI(Creature* creature, uint32 bossId) : BossAI(creature, bossId)
{
SetBoundary(instance->GetBossBoundary(DATA_TIDESAGE_COUNCIL));
}
void EnterEvadeMode(EvadeReason why) override
{
DespawnTidesageCouncil(instance, why);
Talk(SAY_WIPE);
events.Reset();
_EnterEvadeMode();
_DespawnAtEvade();
}
void JustEngagedWith(Unit* /*who*/) override
{
for (uint32 bossesData : TidesageData)
{
if (Creature* council = instance->GetCreature(bossesData))
{
if (!council->IsAlive() || council->IsInCombat())
continue;
council->AI()->DoZoneInCombat();
}
}
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me, 1);
Talk(SAY_AGGRO);
ScheduleEvents();
}
virtual void ScheduleEvents() = 0;
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEAD);
TidesageCouncilEncounterDone(instance);
}
void KilledUnit(Unit* victim) override
{
if (!victim->IsPlayer())
return;
Talk(SAY_SLAY);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
ExecuteEvent(eventId);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
}
};
// 134063 - Brother Ironhull <Master of the Hull>
struct boss_brother_ironhull : public TidesageCouncilSharedAI
{
boss_brother_ironhull(Creature* creature) : TidesageCouncilSharedAI(creature, DATA_BROTHER_IRONHULL) { }
void JustAppeared() override
{
DoCastSelf(SPELL_COSMETIC_REINFORCING_WARD);
me->SetPowerType(POWER_MANA);
me->SetPower(POWER_MANA, 0);
}
void JustDied(Unit* killer) override
{
TidesageCouncilSharedAI::JustDied(killer);
if (Creature* faye = instance->GetCreature(DATA_GALECALLER_FAYE))
faye->AI()->Talk(SAY_BROTHER_DIES);
}
void JustEngagedWith(Unit* who) override
{
TidesageCouncilSharedAI::JustEngagedWith(who);
DoCastSelf(SPELL_BROTHER_IRONHULL_GAIN_ENERGY);
}
void ScheduleEvents() override
{
events.ScheduleEvent(EVENT_HINDERING_CLEAVE, 8500ms);
events.ScheduleEvent(EVENT_CHECK_MANA, 500ms);
if (IsHeroicOrHigher())
events.ScheduleEvent(EVENT_BLESSING_OF_IRONSIDES, 6100ms);
}
void ExecuteEvent(uint32 eventId) override
{
switch (eventId)
{
case EVENT_BLESSING_OF_IRONSIDES:
{
DoCastSelf(SPELL_BLESSING_OF_IRONSIDES);
events.Repeat(33s);
break;
}
case EVENT_HINDERING_CLEAVE:
{
DoCastVictim(SPELL_HINDERING_CLEAVE);
events.Repeat(17s);
break;
}
case EVENT_CHECK_MANA:
{
if (me->GetPowerPct(POWER_MANA) >= 100)
{
Talk(SAY_REINFORCING_WARD);
Talk(SAY_REINFORCING_WARD_WARNING);
DoCastSelf(SPELL_REINFORCING_WARD_SELECTOR, TRIGGERED_IGNORE_POWER_COST | TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
}
events.Repeat(500ms);
break;
}
default:
break;
}
}
};
// 134058 - Galecaller Faye <Master of the Tempest>
struct boss_galecaller_faye : public TidesageCouncilSharedAI
{
boss_galecaller_faye(Creature* creature) : TidesageCouncilSharedAI(creature, DATA_GALECALLER_FAYE) { }
void JustAppeared() override
{
DoCastSelf(SPELL_COSMETIC_SWIFTNESS_WARD);
me->SetPowerType(POWER_MANA);
me->SetPower(POWER_MANA, me->GetMaxPower(POWER_MANA) / 2);
}
void JustDied(Unit* killer) override
{
TidesageCouncilSharedAI::JustDied(killer);
if (Creature* brother = instance->GetCreature(DATA_BROTHER_IRONHULL))
brother->AI()->Talk(SAY_FAYE_DIES);
}
void JustEngagedWith(Unit* who) override
{
TidesageCouncilSharedAI::JustEngagedWith(who);
DoCastSelf(SPELL_GALECALLER_FAYE_GAIN_ENERGY);
}
void ScheduleEvents() override
{
events.ScheduleEvent(EVENT_SLICING_BLAST, 1s);
events.ScheduleEvent(EVENT_CHECK_MANA, 500ms);
if (IsHeroicOrHigher())
events.ScheduleEvent(EVENT_BLESSING_OF_THE_TEMPEST, 26700ms);
}
void ExecuteEvent(uint32 eventId) override
{
switch (eventId)
{
case EVENT_BLESSING_OF_THE_TEMPEST:
{
Talk(SAY_BLESSING_OF_THE_TEMPEST);
DoCastSelf(SPELL_BLESSING_OF_THE_TEMPEST);
events.Repeat(20s);
break;
}
case EVENT_SLICING_BLAST:
{
DoCastVictim(SPELL_SLICING_BLAST);
events.Repeat(2500ms);
break;
}
case EVENT_CHECK_MANA:
{
if (me->GetPowerPct(POWER_MANA) >= 100)
{
Talk(SAY_SWIFTING_WARD_WARNING);
Talk(SAY_SWIFTING_WARD);
DoCastSelf(SPELL_SWIFTNESS_WARD_SELECTOR, TRIGGERED_IGNORE_POWER_COST | TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
}
events.Repeat(500ms);
break;
}
default:
break;
}
}
};
// 267902 - Swiftness Ward
// 267903 - Reinforcing Ward
class spell_tidesage_council_ward_selector : public SpellScript
{
bool Validate(SpellInfo const* spellInfo) override
{
return ValidateSpellInfo({ static_cast<uint32>(spellInfo->GetEffect(EFFECT_0).CalcValue()) });
}
void HandleHitTarget(SpellEffIndex /*effIndex*/) const
{
GetCaster()->CastSpell(GetHitUnit()->GetPosition(), GetEffectValue(), CastSpellExtraArgsInit{
.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR,
.TriggeringSpell = GetSpell()
});
}
void HandleAfterCast() const
{
GetCaster()->SetPower(POWER_MANA, 0);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_tidesage_council_ward_selector::HandleHitTarget, EFFECT_0, SPELL_EFFECT_DUMMY);
AfterCast += SpellCastFn(spell_tidesage_council_ward_selector::HandleAfterCast);
}
};
// 267830 - Blessing of the Tempest
class spell_tidesage_council_blessing_of_the_tempest : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_BLOWBACK_MISSILE });
}
void HandleProc(ProcEventInfo const& /*eventInfo*/) const
{
GetTarget()->CastSpell(GetTarget(), SPELL_BLOWBACK_MISSILE, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
}
void Register() override
{
OnProc += AuraProcFn(spell_tidesage_council_blessing_of_the_tempest::HandleProc);
}
};
// 267905 - Reinforcing Ward
struct at_tidesage_council_reinforcing_ward : AreaTriggerAI
{
using AreaTriggerAI::AreaTriggerAI;
void OnUnitEnter(Unit* unit) override
{
if (unit->GetEntry() == BOSS_BROTHER_IRONHULL || unit->GetEntry() == BOSS_GALECALLER_FAYE)
{
unit->CastSpell(unit, SPELL_REINFORCING_WARD_DAMAGE_TAKEN_BOSS, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
unit->CastSpell(unit, SPELL_REINFORCING_WARD_DISPEL_BOSS, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
}
else
{
unit->CastSpell(unit, SPELL_REINFORCING_WARD_DAMAGE_TAKEN_PLAYER, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
unit->CastSpell(unit, SPELL_REINFORCING_WARD_DISPEL_PLAYER, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
}
}
void OnUnitExit(Unit* unit, AreaTriggerExitReason /*reason*/) override
{
unit->RemoveAurasDueToSpell(SPELL_REINFORCING_WARD_DAMAGE_TAKEN_BOSS);
unit->RemoveAurasDueToSpell(SPELL_REINFORCING_WARD_DAMAGE_TAKEN_PLAYER);
}
void OnCreate(Spell const* /*creatingSpell*/) override
{
_scheduler.Schedule(1s, [this](TaskContext task)
{
for (ObjectGuid const& guid : at->GetInsideUnits())
{
Unit* unit = ObjectAccessor::GetUnit(*at, guid);
if (!unit)
continue;
if (unit->isDead())
continue;
if (unit->GetEntry() == BOSS_BROTHER_IRONHULL || unit->GetEntry() == BOSS_GALECALLER_FAYE)
unit->CastSpell(unit, SPELL_REINFORCING_WARD_DISPEL_BOSS, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
else
unit->CastSpell(unit, SPELL_REINFORCING_WARD_DISPEL_PLAYER, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
}
task.Repeat(1s);
});
}
void OnUpdate(uint32 diff) override
{
_scheduler.Update(diff);
}
private:
TaskScheduler _scheduler;
};
// 267891 - Swiftness Ward
// Id - 13154
struct at_tidesage_council_swiftness_ward_boss : AreaTriggerAI
{
using AreaTriggerAI::AreaTriggerAI;
void OnUnitEnter(Unit* unit) override
{
if (unit->GetEntry() != BOSS_BROTHER_IRONHULL && unit->GetEntry() != BOSS_GALECALLER_FAYE)
return;
Unit* caster = at->GetCaster();
if (!caster)
return;
caster->CastSpell(unit, SPELL_SWIFTNESS_WARD_HASTE_BOSS, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
}
void OnUnitExit(Unit* unit, AreaTriggerExitReason /*reason*/) override
{
unit->RemoveAurasDueToSpell(SPELL_SWIFTNESS_WARD_HASTE_BOSS);
}
};
// 267891 - Swiftness Ward
// Id - 13157
struct at_tidesage_council_swiftness_ward_player : AreaTriggerAI
{
using AreaTriggerAI::AreaTriggerAI;
void OnUnitEnter(Unit* unit) override
{
if (unit->GetEntry() == BOSS_BROTHER_IRONHULL || unit->GetEntry() == BOSS_GALECALLER_FAYE)
return;
unit->CastSpell(unit, SPELL_SWIFTNESS_WARD_HASTE_PLAYER, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
}
void OnUnitExit(Unit* unit, AreaTriggerExitReason /*reason*/) override
{
unit->RemoveAurasDueToSpell(SPELL_SWIFTNESS_WARD_HASTE_PLAYER);
}
};
// 267836 - Blowback
struct at_tidesage_council_blowback : AreaTriggerAI
{
using AreaTriggerAI::AreaTriggerAI;
void OnUnitEnter(Unit* unit) override
{
if (!unit->IsPlayer())
return;
Unit* caster = at->GetCaster();
if (!caster)
return;
caster->CastSpell(unit, SPELL_BLOWBACK_DAMAGE, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
}
};
void AddSC_boss_tidesage_council()
{
RegisterShrineOfTheStormCreatureAI(boss_brother_ironhull);
RegisterShrineOfTheStormCreatureAI(boss_galecaller_faye);
RegisterSpellScript(spell_tidesage_council_ward_selector);
RegisterSpellScript(spell_tidesage_council_blessing_of_the_tempest);
RegisterAreaTriggerAI(at_tidesage_council_reinforcing_ward);
RegisterAreaTriggerAI(at_tidesage_council_swiftness_ward_boss);
RegisterAreaTriggerAI(at_tidesage_council_swiftness_ward_player);
RegisterAreaTriggerAI(at_tidesage_council_blowback);
}

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@@ -22,7 +22,8 @@
static BossBoundaryData const boundaries =
{
{ DATA_AQUSIRR, new ZRangeBoundary(119.89f, 132.9f) }
{ DATA_AQUSIRR, new ZRangeBoundary(119.89f, 132.9f) },
{ DATA_TIDESAGE_COUNCIL, new CircleBoundary({ 3939.6357f, -1007.4829f, 109.2227f }, 60.0f)}
};
ObjectData const creatureData[] =

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@@ -27,6 +27,7 @@ void AddSC_drustvar_chapter_3_an_airtight_alibi();
// Shrine of the Storm
void AddSC_boss_aqusirr();
void AddSC_boss_tidesage_council();
void AddSC_instance_shrine_of_the_storm();
// Waycrest Manor
@@ -50,6 +51,7 @@ void AddKulTirasScripts()
// Shrine of the Storm
AddSC_boss_aqusirr();
AddSC_boss_tidesage_council();
AddSC_instance_shrine_of_the_storm();
// Waycrest Manor