Core/Spells: spell effect handling improvements

* Call spell effect handlers in 4 modes:
   - SPELL_EFFECT_HANDLE_LAUNCH - called when spell is launched (cast just finished)
   - SPELL_EFFECT_HANDLE_LAUNCH_TARGET - called when spell is launched for each target in spell target map
   - SPELL_EFFECT_HANDLE_HIT - called when spell hits its destination
   - SPELL_EFFECT_HANDLE_HIT_TARGET - called when spell hits it's target from spell target map
*Correctly implement SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL
*Remove spell system hacks which became obsolete with this commit
Core/SpellScripts:
add OnEffectLaunch, OnEffectLaunchTarget, OnEffectHit, OnEffectHitTarget hooks for new effect handle modes and remove OnEffect hook.
A generic rule of thumb how to update your scripts (will work for nearly all cases) for spell system noobs:
if your spell script used GetHitXXXX function, you need to use OnEffectHitTarget, otherwise use
OnEffectHit
This commit is contained in:
QAston
2011-09-25 13:29:17 +02:00
parent b07cc3751f
commit e949ad3adb
50 changed files with 1057 additions and 738 deletions

View File

@@ -76,10 +76,28 @@ class spell_ex_5581 : public SpellScriptLoader
delete localVariable2;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
void HandleDummyLaunch(SpellEffIndex /*effIndex*/)
{
sLog->outString("Spell %u with SPELL_EFFECT_DUMMY is just launched!", GetSpellInfo()->Id);
}
void HandleDummyLaunchTarget(SpellEffIndex /*effIndex*/)
{
uint64 targetGUID = 0;
if (Unit* unitTarget = GetHitUnit())
targetGUID = unitTarget->GetGUID();
// we're handling SPELL_EFFECT_DUMMY in effIndex 0 here
sLog->outString("SPELL_EFFECT_DUMMY is executed on target!");
sLog->outString("Spell %u with SPELL_EFFECT_DUMMY is just launched at it's target: " UI64FMTD "!", GetSpellInfo()->Id, targetGUID);
}
void HandleDummyHit(SpellEffIndex /*effIndex*/)
{
sLog->outString("Spell %u with SPELL_EFFECT_DUMMY has hit!", GetSpellInfo()->Id);
}
void HandleDummyHitTarget(SpellEffIndex /*effIndex*/)
{
sLog->outString("SPELL_EFFECT_DUMMY is hits it's target!");
// make caster cast a spell on a unit target of effect
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target, SPELL_TRIGGERED, true);
@@ -110,15 +128,20 @@ class spell_ex_5581 : public SpellScriptLoader
void Register()
{
// we're registering our function here
// function HandleDummy will be called when unit is hit by spell, just before default effect 0 handler
//OnEffect += SpellEffectFn(spell_ex_5581SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
OnEffect += SpellEffectFn(spell_ex_5581SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
// function HandleDummy will be called when spell is launched, independant from targets selected for spell, just before default effect 0 launch handler
OnEffectLaunch += SpellEffectFn(spell_ex_5581SpellScript::HandleDummyLaunch, EFFECT_0, SPELL_EFFECT_DUMMY);
// function HandleDummy will be called when spell is launched at target, just before default effect 0 launch at target handler
OnEffectLaunchTarget += SpellEffectFn(spell_ex_5581SpellScript::HandleDummyLaunchTarget, EFFECT_0, SPELL_EFFECT_DUMMY);
// function HandleDummy will be called when spell hits it's destination, independant from targets selected for spell, just before default effect 0 hit handler
OnEffectHit += SpellEffectFn(spell_ex_5581SpellScript::HandleDummyHit, EFFECT_0, SPELL_EFFECT_DUMMY);
// function HandleDummy will be called when unit is hit by spell, just before default effect 0 hit target handler
OnEffectHitTarget += SpellEffectFn(spell_ex_5581SpellScript::HandleDummyHitTarget, EFFECT_0, SPELL_EFFECT_DUMMY);
// this will prompt an error on startup because effect 0 of spell 49375 is set to SPELL_EFFECT_DUMMY, not SPELL_EFFECT_APPLY_AURA
//OnEffect += SpellEffectFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
//OnEffectHitTarget += SpellEffectFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
// this will make HandleDummy function to be called on first != 0 effect of spell 49375
//OnEffect += SpellEffectFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_FIRST_FOUND, SPELL_EFFECT_ANY);
//OnEffectHitTarget += SpellEffectFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_FIRST_FOUND, SPELL_EFFECT_ANY);
// this will make HandleDummy function to be called on all != 0 effect of spell 49375
//OnEffect += SpellEffectFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_ALL, SPELL_EFFECT_ANY);
//OnEffectHitTarget += SpellEffectFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_ALL, SPELL_EFFECT_ANY);
// bind handler to BeforeHit event of the spell
BeforeHit += SpellHitFn(spell_ex_5581SpellScript::HandleBeforeHit);
// bind handler to OnHit event of the spell