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[8378] Use exceptions instead of explicit size checking for each packet Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
--HG--
branch : trunk
This commit is contained in:
@@ -28,8 +28,6 @@
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void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
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{
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CHECK_PACKET_SIZE(recvPacket,8);
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uint64 guid;
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Player *pl;
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Player *plTarget;
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@@ -61,8 +59,6 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
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void WorldSession::HandleDuelCancelledOpcode(WorldPacket& recvPacket)
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{
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CHECK_PACKET_SIZE(recvPacket,8);
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//sLog.outDebug( "WORLD: received CMSG_DUEL_CANCELLED" );
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// no duel requested
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