[8378] Use exceptions instead of explicit size checking for each packet Author: arrai

CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
    could crash due to the asserts in ByteBuffer.h. That was exploitable by
    malicious players.
    Furthermore, there were duplicate checks: Additionally to
    CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
    on not exceeding the packet boundaries - just to crash the server for
    sure in such a case.
    To prevent memory leaks or other undesirable states, please read in
    every handler all variables _before_ doing any concrete handling.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-19 16:26:22 -05:00
parent d9ed49749d
commit e954904e6d
30 changed files with 128 additions and 739 deletions

View File

@@ -27,8 +27,6 @@
void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4*4+1+2*4);
if(GM_Ticket *ticket = objmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID()))
{
WorldPacket data( SMSG_GMTICKET_CREATE, 4 );
@@ -75,7 +73,6 @@ void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data )
void WorldSession::HandleGMTicketUpdateOpcode( WorldPacket & recv_data)
{
CHECK_PACKET_SIZE(recv_data, 1);
WorldPacket data(SMSG_GMTICKET_UPDATETEXT, 4);
std::string message;