[8378] Use exceptions instead of explicit size checking for each packet Author: arrai

CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
    could crash due to the asserts in ByteBuffer.h. That was exploitable by
    malicious players.
    Furthermore, there were duplicate checks: Additionally to
    CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
    on not exceeding the packet boundaries - just to crash the server for
    sure in such a case.
    To prevent memory leaks or other undesirable states, please read in
    every handler all variables _before_ doing any concrete handling.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-19 16:26:22 -05:00
parent d9ed49749d
commit e954904e6d
30 changed files with 128 additions and 739 deletions

View File

@@ -459,8 +459,6 @@ void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket,8);
if (GetPlayer()->pTrader)
return;
@@ -560,8 +558,6 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket,4);
if(!_player->pTrader)
return;
@@ -577,8 +573,6 @@ void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket,1+1+1);
if(!_player->pTrader)
return;
@@ -626,8 +620,6 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket,1);
if(!_player->pTrader)
return;