mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-31 06:07:37 +01:00
[8378] Use exceptions instead of explicit size checking for each packet Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
--HG--
branch : trunk
This commit is contained in:
@@ -179,44 +179,57 @@ bool WorldSession::Update(uint32 /*diff*/)
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else
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{
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OpcodeHandler& opHandle = opcodeTable[packet->GetOpcode()];
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switch (opHandle.status)
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try
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{
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case STATUS_LOGGEDIN:
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if(!_player)
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{
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// skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
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if(!m_playerRecentlyLogout)
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logUnexpectedOpcode(packet, "the player has not logged in yet");
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}
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else if(_player->IsInWorld())
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(this->*opHandle.handler)(*packet);
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// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
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break;
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case STATUS_TRANSFER:
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if(!_player)
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logUnexpectedOpcode(packet, "the player has not logged in yet");
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else if(_player->IsInWorld())
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logUnexpectedOpcode(packet, "the player is still in world");
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else
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(this->*opHandle.handler)(*packet);
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break;
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case STATUS_AUTHED:
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// prevent cheating with skip queue wait
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if(m_inQueue)
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{
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logUnexpectedOpcode(packet, "the player not pass queue yet");
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switch (opHandle.status)
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{
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case STATUS_LOGGEDIN:
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if(!_player)
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{
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// skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
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if(!m_playerRecentlyLogout)
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logUnexpectedOpcode(packet, "the player has not logged in yet");
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}
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else if(_player->IsInWorld())
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(this->*opHandle.handler)(*packet);
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// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
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break;
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}
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case STATUS_TRANSFER:
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if(!_player)
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logUnexpectedOpcode(packet, "the player has not logged in yet");
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else if(_player->IsInWorld())
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logUnexpectedOpcode(packet, "the player is still in world");
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else
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(this->*opHandle.handler)(*packet);
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break;
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case STATUS_AUTHED:
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// prevent cheating with skip queue wait
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if(m_inQueue)
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{
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logUnexpectedOpcode(packet, "the player not pass queue yet");
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break;
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}
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m_playerRecentlyLogout = false;
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(this->*opHandle.handler)(*packet);
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break;
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case STATUS_NEVER:
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break;
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sLog.outError( "SESSION: received not allowed opcode %s (0x%.4X)",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode());
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break;
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m_playerRecentlyLogout = false;
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(this->*opHandle.handler)(*packet);
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break;
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case STATUS_NEVER:
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break;
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sLog.outError( "SESSION: received not allowed opcode %s (0x%.4X)",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode());
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break;
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}
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}
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catch(ByteBufferException &exception)
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{
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sLog.outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
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packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
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if(sLog.IsOutDebug())
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{
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sLog.outDebug("Dumping error causing packet:");
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packet->hexlike();
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}
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}
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}
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@@ -630,7 +643,6 @@ void WorldSession::SaveTutorialsData()
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void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
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{
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CHECK_PACKET_SIZE(data, data.rpos()+4+2+4+4+4+4+4);
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data >> mi->flags;
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data >> mi->unk1;
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data >> mi->time;
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@@ -644,7 +656,6 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
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if(!data.readPackGUID(mi->t_guid))
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return;
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CHECK_PACKET_SIZE(data, data.rpos()+4+4+4+4+4+1);
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data >> mi->t_x;
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data >> mi->t_y;
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data >> mi->t_z;
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@@ -655,16 +666,13 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
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if((mi->flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->unk1 & 0x20))
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{
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CHECK_PACKET_SIZE(data, data.rpos()+4);
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data >> mi->s_pitch;
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}
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CHECK_PACKET_SIZE(data, data.rpos()+4);
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data >> mi->fallTime;
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if(mi->flags & MOVEMENTFLAG_JUMPING)
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{
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CHECK_PACKET_SIZE(data, data.rpos()+4+4+4+4);
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data >> mi->j_zspeed;
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data >> mi->j_sinAngle;
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data >> mi->j_cosAngle;
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@@ -673,7 +681,6 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
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if(mi->flags & MOVEMENTFLAG_SPLINE)
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{
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CHECK_PACKET_SIZE(data, data.rpos()+4);
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data >> mi->u_unk1;
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}
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}
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@@ -688,6 +695,12 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data)
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if(!size)
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return;
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if(size > 0xFFFFF)
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{
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sLog.outError("WorldSession::ReadAddonsInfo addon info too big, size %u", size);
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return;
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}
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uLongf uSize = size;
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uint32 pos = data.rpos();
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@@ -712,10 +725,6 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data)
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addonInfo >> addonName;
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// recheck next addon data format correctness
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if(addonInfo.rpos()+1+4+4 > addonInfo.size())
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return;
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addonInfo >> enabled >> crc >> unk1;
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sLog.outDebug("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1);
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