Game/Scripting: Add OnGameEvent hook for game objects.

Called when specific game event starts
This commit is contained in:
Aokromes
2017-02-19 09:06:37 +01:00
parent 0b31236470
commit e956ea4e62
3 changed files with 15 additions and 0 deletions

View File

@@ -1510,6 +1510,11 @@ InstanceScript* ScriptMgr::CreateInstanceData(InstanceMap* map)
return tmpscript->GetInstanceScript(map);
}
void ScriptMgr::OnGameEvent(bool start, uint16 eventId)
{
FOREACH_SCRIPT(GameObjectScript)->OnGameEvent(start, eventId);
}
bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, Item* target)
{
ASSERT(caster);