Game/Scripting: Add OnGameEvent hook for game objects.

Called when specific game event starts
This commit is contained in:
Aokromes
2017-02-19 09:06:37 +01:00
parent 0b31236470
commit e956ea4e62
3 changed files with 15 additions and 0 deletions

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@@ -483,6 +483,9 @@ class TC_GAME_API GameObjectScript : public ScriptObject, public UpdatableScript
// Called when a GameObjectAI object is needed for the gameobject.
virtual GameObjectAI* GetAI(GameObject* /*go*/) const { return NULL; }
// Called when specific game event starts.
virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) { }
};
class TC_GAME_API AreaTriggerScript : public ScriptObject
@@ -983,6 +986,7 @@ class TC_GAME_API ScriptMgr
void OnGameObjectStateChanged(GameObject* go, uint32 state);
void OnGameObjectUpdate(GameObject* go, uint32 diff);
GameObjectAI* GetGameObjectAI(GameObject* go);
void OnGameEvent(bool start, uint16 eventId);
public: /* AreaTriggerScript */