Core: Updated to 10.0.2

This commit is contained in:
Shauren
2022-12-04 15:13:20 +01:00
parent de7c03c838
commit e98e1283ea
132 changed files with 9328 additions and 4629 deletions

View File

@@ -40,15 +40,15 @@ void ClearGossipMenuFor(Player* player)
}
// Using provided text, not from DB
void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string const& text, uint32 sender, uint32 action)
void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action)
{
player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, optionNpc, text, sender, action, "", 0);
player->PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0, GossipOptionFlags::None, {}, false, 0, "", {}, {}, sender, action);
}
// Using provided texts, not from DB
void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded)
void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action, std::string popupText, uint32 popupMoney, bool coded)
{
player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, optionNpc, text, sender, action, popupText, popupMoney, coded);
player->PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0, GossipOptionFlags::None, {}, coded, popupMoney, std::move(popupText), {}, {}, sender, action);
}
// Uses gossip item info from DB

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@@ -91,9 +91,9 @@ uint32 TC_GAME_API GetGossipActionFor(Player* player, uint32 gossipListId);
void TC_GAME_API InitGossipMenuFor(Player* player, uint32 menuId);
void TC_GAME_API ClearGossipMenuFor(Player* player);
// Using provided text, not from DB
void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string const& text, uint32 sender, uint32 action);
void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action);
// Using provided texts, not from DB
void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded);
void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action, std::string popupText, uint32 popupMoney, bool coded);
// Uses gossip item info from DB
void TC_GAME_API AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action);
void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid);