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Core: Updated to 10.0.2
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@@ -277,7 +277,6 @@ void ReputationMgr::SendForceReactions()
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void ReputationMgr::SendState(FactionState const* faction)
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{
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WorldPackets::Reputation::SetFactionStanding setFactionStanding;
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setFactionStanding.ReferAFriendBonus = 0.0f;
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setFactionStanding.BonusFromAchievementSystem = 0.0f;
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if (faction)
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