From e9fffec5fbeb285739584ea4952e88dc01819060 Mon Sep 17 00:00:00 2001 From: Rat Date: Sun, 17 Oct 2010 21:26:04 +0200 Subject: [PATCH] removed wrong SetFacing... --HG-- branch : trunk --- src/server/game/Entities/Unit/Unit.h | 1 - 1 file changed, 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 4784c591694..17a1684d2f5 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1454,7 +1454,6 @@ class Unit : public WorldObject void JumpTo(float speedXY, float speedZ, bool forward = true); void JumpTo(WorldObject *obj, float speedZ); - void SetFacing(WorldObject* obj) { SetFacing(0, obj); } void SetFacing(float ori, WorldObject* obj); void SendMonsterStop(bool on_death = false); void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player = NULL);