*Merge from Mangos. Add MapReference. Author: hunuza.

*Also re-commit the patches reverted in 255.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-18 19:40:06 -06:00
parent 78f343397c
commit ea68727d27
39 changed files with 949 additions and 760 deletions

View File

@@ -142,7 +142,15 @@ Creature*
ObjectAccessor::GetCreature(WorldObject const &u, uint64 guid)
{
Creature * ret = GetObjectInWorld(guid, (Creature*)NULL);
if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL;
if(!ret)
return NULL;
if(ret->GetMapId() != u.GetMapId())
return NULL;
if(ret->GetInstanceId() != u.GetInstanceId())
return NULL;
return ret;
}
@@ -247,32 +255,6 @@ ObjectAccessor::SaveAllPlayers()
itr->second->SaveToDB();
}
void
ObjectAccessor::_update()
{
UpdateDataMapType update_players;
{
Guard guard(i_updateGuard);
while(!i_objects.empty())
{
Object* obj = *i_objects.begin();
i_objects.erase(i_objects.begin());
if (!obj)
continue;
_buildUpdateObject(obj, update_players);
obj->ClearUpdateMask(false);
}
}
WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
{
iter->second.BuildPacket(&packet);
iter->first->GetSession()->SendPacket(&packet);
packet.clear(); // clean the string
}
}
void
ObjectAccessor::UpdateObject(Object* obj, Player* exceptPlayer)
{
@@ -361,7 +343,7 @@ ObjectAccessor::_buildChangeObjectForPlayer(WorldObject *obj, UpdateDataMapType
WorldObjectChangeAccumulator notifier(*obj, update_players);
TypeContainerVisitor<WorldObjectChangeAccumulator, WorldTypeMapContainer > player_notifier(notifier);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, player_notifier, *MapManager::Instance().GetMap(obj->GetMapId(), obj));
cell_lock->Visit(cell_lock, player_notifier, *obj->GetMap());
}
Pet*
@@ -519,6 +501,7 @@ ObjectAccessor::RemoveActiveObject( WorldObject * obj )
void
ObjectAccessor::Update(uint32 diff)
{
{
// player update might remove the player from grid, and that causes crashes. We HAVE to update players first, and then the active objects.
HashMapHolder<Player>::MapType& playerMap = HashMapHolder<Player>::GetContainer();
@@ -589,8 +572,15 @@ ObjectAccessor::Update(uint32 diff)
}
}
}
}
_update();
void
ObjectAccessor::UpdatePlayers(uint32 diff)
{
HashMapHolder<Player>::MapType& playerMap = HashMapHolder<Player>::GetContainer();
for(HashMapHolder<Player>::MapType::iterator iter = playerMap.begin(); iter != playerMap.end(); ++iter)
if(iter->second->IsInWorld())
iter->second->Update(diff);
}
bool
@@ -677,14 +667,14 @@ ObjectAccessor::UpdateObjectVisibility(WorldObject *obj)
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
Cell cell(p);
MapManager::Instance().GetMap(obj->GetMapId(), obj)->UpdateObjectVisibility(obj,cell,p);
obj->GetMap()->UpdateObjectVisibility(obj,cell,p);
}
void ObjectAccessor::UpdateVisibilityForPlayer( Player* player )
{
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
Cell cell(p);
Map* m = MapManager::Instance().GetMap(player->GetMapId(),player);
Map* m = player->GetMap();
m->UpdatePlayerVisibility(player,cell,p);
m->UpdateObjectsVisibilityFor(player,cell,p);