Core/Loot: limit unique items check in LootItem::AllowedForPlayer() to bind-when-picked-up items only.

This commit is contained in:
SnapperRy
2016-10-03 23:44:51 +02:00
parent 5c5b8df613
commit ea6911517d

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@@ -394,8 +394,8 @@ bool LootItem::AllowedForPlayer(Player const* player) const
if (!(pProto->FlagsCu & ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && ((needs_quest || (pProto->StartQuest && player->GetQuestStatus(pProto->StartQuest) != QUEST_STATUS_NONE)) && !player->HasQuestForItem(itemid)))
return false;
// Don't show unique items if player already has the maximum allowed quantity.
if (pProto->MaxCount && int32(player->GetItemCount(itemid, true)) >= pProto->MaxCount)
// Don't show bind-when-picked-up unique items if player already has the maximum allowed quantity.
if (pProto->Bonding == BIND_WHEN_PICKED_UP && pProto->MaxCount && int32(player->GetItemCount(itemid, true)) >= pProto->MaxCount)
return false;
return true;