Core/Movement: backported cleanup for determining follow movement on appearing instead of calling evade modes right away

This commit is contained in:
Ovahlord
2020-01-31 06:34:18 +01:00
parent a246b5a342
commit eaa635ab32
3 changed files with 51 additions and 5 deletions

View File

@@ -1929,8 +1929,6 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureTemplate()->npcflag);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summon->AI()->EnterEvadeMode();
break;
}
default:
@@ -5383,8 +5381,6 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
summon->SetDisplayId(1126); // modelid1
}
summon->AI()->EnterEvadeMode();
ExecuteLogEffectSummonObject(i, summon);
}
}