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Core/Movement: backported cleanup for determining follow movement on appearing instead of calling evade modes right away
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@@ -1929,8 +1929,6 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
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summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureTemplate()->npcflag);
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summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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summon->AI()->EnterEvadeMode();
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break;
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}
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default:
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@@ -5383,8 +5381,6 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
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summon->SetDisplayId(1126); // modelid1
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}
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summon->AI()->EnterEvadeMode();
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ExecuteLogEffectSummonObject(i, summon);
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}
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}
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