Core/Spells: Split TRIGGERED_IGNORE_POWER_AND_REAGENT_COST into separate POWER and REAGENT flags

(cherry picked from commit 151a50d2aa)

# Conflicts:
#	src/server/game/Spells/Spell.cpp
#	src/server/scripts/Spells/spell_druid.cpp
#	src/server/scripts/Spells/spell_priest.cpp
#	src/server/scripts/Spells/spell_warlock.cpp
This commit is contained in:
Shauren
2024-12-31 20:14:01 +01:00
committed by Ovahlord
parent 435864761e
commit eaf412c1bb
9 changed files with 17 additions and 17 deletions

View File

@@ -213,7 +213,7 @@ class spell_brewfest_relay_race_intro_force_player_to_throw : public SpellScript
PreventHitDefaultEffect(effIndex);
// All this spells trigger a spell that requires reagents; if the
// triggered spell is cast as "triggered", reagents are not consumed
GetHitUnit()->CastSpell(nullptr, GetEffectInfo().TriggerSpell, TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST);
GetHitUnit()->CastSpell(nullptr, GetEffectInfo().TriggerSpell, TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_REAGENT_COST);
}
void Register() override