From eb10226b02ec3cf0370840ebed00315fed566262 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 24 Nov 2012 00:08:15 +0100 Subject: [PATCH] Core/Battlegrounds: Fixed loading StartMaxDist (this time properly) --- src/server/game/Battlegrounds/BattlegroundMgr.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index 11a7cf14e73..a0f95e1eaef 100755 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -700,7 +700,8 @@ void BattlegroundMgr::CreateInitialBattlegrounds() data.MaxPlayersPerTeam = fields[2].GetUInt16(); data.LevelMin = fields[3].GetUInt8(); data.LevelMax = fields[4].GetUInt8(); - data.StartMaxDist = fields[9].GetFloat(); + float dist = fields[9].GetFloat(); + data.StartMaxDist = dist * dist; data.scriptId = sObjectMgr->GetScriptId(fields[11].GetCString()); data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()];