diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index df0101c7101..11a37491c8d 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -26006,9 +26006,6 @@ int32 Player::NextGroupUpdateSequenceNumber(GroupCategory category) void Player::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional const& liquidData) { - if (IsFlying()) - return; - // process liquid auras using generic unit code Unit::ProcessTerrainStatusUpdate(status, liquidData);