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*Merge with Trinity 783.
--HG-- branch : trunk
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@@ -328,7 +328,7 @@ void WorldSession::LogoutPlayer(bool Save)
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///- Reset the online field in the account table
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// no point resetting online in character table here as Player::SaveToDB() will set it to 1 since player has not been removed from world at this stage
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//No SQL injection as AccountID is uint32
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loginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = '%u'", GetAccountId());
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LoginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = '%u'", GetAccountId());
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///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
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Guild *guild = objmgr.GetGuildById(_player->GetGuildId());
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