From eb6fb8046b6ff15afebf68b3602bfbd0bef83394 Mon Sep 17 00:00:00 2001 From: Aokromes Date: Wed, 4 May 2016 17:29:32 +0200 Subject: [PATCH] Core: more 3.3.5a ports --- src/server/game/Entities/Player/Player.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 97c898020a3..9ac4458dc0b 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5734,8 +5734,7 @@ bool Player::UpdateSkillPro(uint16 skillId, int32 chance, uint32 step) static uint32 bonusSkillLevels[] = { 75, 150, 225, 300, 375, 450, 525 }; static const size_t bonusSkillLevelsSize = sizeof(bonusSkillLevels) / sizeof(uint32); - TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%%)", - GetName().c_str(), GetGUID().ToString().c_str(), SkillId, Chance / 10.0f); + TC_LOG_DEBUG("entities.player.skills", "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance / 10.0f); if (!skillId) return false;