*Fix the calculation of isInLine.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-30 16:13:57 -05:00
parent 83758cb2e0
commit eb9328e4db
3 changed files with 11 additions and 4 deletions

View File

@@ -3525,10 +3525,9 @@ bool Unit::isInBack(Unit const* target, float distance, float arc) const
bool Unit::isInLine(Unit const* target, float distance) const
{
if(!HasInArc(M_PI, target) || !IsWithinDistInMap(target, distance)) return false;
float width = (GetObjectSize() / 2 + target->GetObjectSize()) / 2;
float angle = GetAngle(target);
angle -= GetOrientation();
return abs(sin(angle)) * distance < width;
float width = GetObjectSize() + target->GetObjectSize() * 0.5f;
float angle = GetAngle(target) - GetOrientation();
return abs(sin(angle)) * GetExactDistance2d(target->GetPositionX(), target->GetPositionY()) < width;
}
bool Unit::isInAccessiblePlaceFor(Creature const* c) const