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*Fix the calculation of isInLine.
--HG-- branch : trunk
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@@ -3525,10 +3525,9 @@ bool Unit::isInBack(Unit const* target, float distance, float arc) const
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bool Unit::isInLine(Unit const* target, float distance) const
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{
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if(!HasInArc(M_PI, target) || !IsWithinDistInMap(target, distance)) return false;
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float width = (GetObjectSize() / 2 + target->GetObjectSize()) / 2;
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float angle = GetAngle(target);
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angle -= GetOrientation();
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return abs(sin(angle)) * distance < width;
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float width = GetObjectSize() + target->GetObjectSize() * 0.5f;
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float angle = GetAngle(target) - GetOrientation();
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return abs(sin(angle)) * GetExactDistance2d(target->GetPositionX(), target->GetPositionY()) < width;
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}
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bool Unit::isInAccessiblePlaceFor(Creature const* c) const
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