mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 02:04:52 +01:00
Merge remote-tracking branch 'origin/master' into mmaps
This commit is contained in:
@@ -1,6 +1,5 @@
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/*
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* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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||||
* This program is free software; you can redistribute it and/or modify it
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||||
* under the terms of the GNU General Public License as published by the
|
||||
@@ -17,60 +16,74 @@
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||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Arlokk
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SD%Complete: 95
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SDComment: Wrong cleave and red aura is missing.
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SDCategory: Zul'Gurub
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TCName: Boss_Arlokk
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TC%Complete: 95
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TCComment: Wrong cleave and red aura is missing not yet added.
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TCComment: Prowlers moving through wall hopefully mmaps will fix.
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TCComment: Can't test LOS until mmaps.
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TCCategory: Zul'Gurub
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EndScriptData */
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||||
|
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#include "ScriptMgr.h"
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||||
#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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#include "zulgurub.h"
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|
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enum Says
|
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{
|
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SAY_AGGRO = 0,
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SAY_FEAST_PANTHER = 1,
|
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SAY_FEAST_PROWLER = 1,
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SAY_DEATH = 2
|
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};
|
||||
|
||||
enum Spells
|
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{
|
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SPELL_SHADOW_WORD_PAIN = 23952,
|
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SPELL_GOUGE = 24698,
|
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SPELL_MARK = 24210,
|
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SPELL_CLEAVE = 26350, // Perhaps not right. Not a red aura...
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SPELL_PANTHER_TRANSFORM = 24190
|
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SPELL_SHADOW_WORD_PAIN = 24212, // Corrected
|
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SPELL_GOUGE = 12540, // Corrected
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SPELL_MARK_OF_ARLOKK = 24210, // triggered spell 24211 Added to spell_dbc
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SPELL_RAVAGE = 24213, // Corrected
|
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SPELL_CLEAVE = 25174, // Searching for right spell
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SPELL_PANTHER_TRANSFORM = 24190, // Transform to panther now used
|
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SPELL_SUMMON_PROWLER = 24246, // Added to Spell_dbc
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SPELL_VANISH_VISUAL = 24222, // Added
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SPELL_VANISH = 24223, // Added
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SPELL_SUPER_INVIS = 24235 // Added to Spell_dbc
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};
|
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|
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enum Events
|
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{
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EVENT_SHADOW_WORD_PAIN = 0,
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EVENT_GOUGE = 1,
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EVENT_MARK = 2,
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EVENT_CLEAVE = 3,
|
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EVENT_VANISH = 4,
|
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EVENT_VISIBLE = 5,
|
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EVENT_SUMMON = 6
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EVENT_SHADOW_WORD_PAIN = 1,
|
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EVENT_GOUGE = 2,
|
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EVENT_MARK_OF_ARLOKK = 3,
|
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EVENT_RAVAGE = 4,
|
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EVENT_TRANSFORM = 5,
|
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EVENT_VANISH = 6,
|
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EVENT_VANISH_2 = 7,
|
||||
EVENT_TRANSFORM_BACK = 8,
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EVENT_VISIBLE = 9,
|
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EVENT_SUMMON_PROWLERS = 10
|
||||
};
|
||||
|
||||
enum Phases
|
||||
{
|
||||
PHASE_ONE = 1,
|
||||
PHASE_TWO = 2
|
||||
PHASE_ALL = 0,
|
||||
PHASE_ONE = 1,
|
||||
PHASE_TWO = 2
|
||||
};
|
||||
|
||||
enum ModelIds
|
||||
enum Weapon
|
||||
{
|
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MODEL_ID_NORMAL = 15218,
|
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MODEL_ID_PANTHER = 15215,
|
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MODEL_ID_BLANK = 11686
|
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WEAPON_DAGGER = 10616
|
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};
|
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|
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Position const PosSummonProwlers[2] =
|
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enum Misc
|
||||
{
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{ -11532.7998f, -1649.6734f, 41.4800f, 0.0f },
|
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{ -11532.9970f, -1606.4840f, 41.2979f, 0.0f }
|
||||
MAX_PROWLERS_PER_SIDE = 15
|
||||
};
|
||||
|
||||
Position const PosMoveOnSpawn[1] =
|
||||
{
|
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{ -11561.9f, -1627.868f, 41.29941f, 0.0f }
|
||||
};
|
||||
|
||||
class boss_arlokk : public CreatureScript
|
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@@ -83,52 +96,88 @@ class boss_arlokk : public CreatureScript
|
||||
|
||||
void Reset()
|
||||
{
|
||||
summonCount = 0;
|
||||
markedTargetGUID = 0;
|
||||
me->SetDisplayId(MODEL_ID_NORMAL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
_summonCountA = 0;
|
||||
_summonCountB = 0;
|
||||
me->RemoveAllAuras();
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER));
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER));
|
||||
if (instance)
|
||||
{
|
||||
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
|
||||
gate->SetGoState(GO_STATE_READY);
|
||||
me->SetWalk(false);
|
||||
me->GetMotionMaster()->MovePoint(0, PosMoveOnSpawn[0]);
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
me->SetDisplayId(MODEL_ID_NORMAL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveAllAuras();
|
||||
if (instance)
|
||||
{
|
||||
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
|
||||
gate->SetGoState(GO_STATE_ACTIVE);
|
||||
instance->SetBossState(DATA_ARLOKK, DONE);
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
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events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 8000, 0, PHASE_ONE);
|
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events.ScheduleEvent(EVENT_MARK, 35000, 0, PHASE_ONE);
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events.ScheduleEvent(EVENT_SUMMON, 5000);
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events.ScheduleEvent(EVENT_VANISH, 60000);
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events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(7000, 9000), 0, PHASE_ONE);
|
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events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE);
|
||||
if (instance)
|
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events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL);
|
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events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(9000, 11000), 0, PHASE_ALL);
|
||||
events.ScheduleEvent(EVENT_TRANSFORM, urand(15000, 20000), 0, PHASE_ONE);
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
// Sets up list of Panther spawners to cast on
|
||||
std::list<Creature*> triggerList;
|
||||
GetCreatureListWithEntryInGrid(triggerList, me, NPC_PANTHER_TRIGGER, 100.0f);
|
||||
if (!triggerList.empty())
|
||||
{
|
||||
uint8 sideA = 0;
|
||||
uint8 sideB = 0;
|
||||
for (std::list<Creature*>::const_iterator itr = triggerList.begin(); itr != triggerList.end(); ++itr)
|
||||
{
|
||||
if (Creature* trigger = *itr)
|
||||
{
|
||||
if (trigger->GetPositionY() < -1625.0f)
|
||||
{
|
||||
_triggersSideAGUID[sideA] = trigger->GetGUID();
|
||||
++sideA;
|
||||
}
|
||||
else
|
||||
{
|
||||
_triggersSideBGUID[sideB] = trigger->GetGUID();
|
||||
++sideB;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JustReachedHome()
|
||||
void EnterEvadeMode()
|
||||
{
|
||||
instance->SetBossState(DATA_ARLOKK, NOT_STARTED);
|
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me->DespawnOrUnsummon();
|
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if (instance)
|
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{
|
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if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
|
||||
object->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_GONG_OF_BETHEKK)))
|
||||
object->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
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instance->SetBossState(DATA_ARLOKK, NOT_STARTED);
|
||||
}
|
||||
me->DespawnOrUnsummon(4000);
|
||||
}
|
||||
|
||||
void DoSummonPhanters()
|
||||
void SetData(uint32 id, uint32 /*value*/)
|
||||
{
|
||||
if (summonCount > 30)
|
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return;
|
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|
||||
if (markedTargetGUID)
|
||||
Talk(SAY_FEAST_PANTHER, markedTargetGUID);
|
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me->SummonCreature(NPC_ZULIAN_PROWLER, PosSummonProwlers[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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me->SummonCreature(NPC_ZULIAN_PROWLER, PosSummonProwlers[1], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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}
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void JustSummoned(Creature* summoned)
|
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{
|
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if (Unit* markedTarget = Unit::GetUnit(*me, markedTargetGUID))
|
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summoned->AI()->AttackStart(markedTarget);
|
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++summonCount;
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||||
if (id == 1)
|
||||
--_summonCountA;
|
||||
else if (id == 2)
|
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--_summonCountB;
|
||||
}
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void UpdateAI(uint32 const diff)
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@@ -147,47 +196,103 @@ class boss_arlokk : public CreatureScript
|
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{
|
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case EVENT_SHADOW_WORD_PAIN:
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DoCastVictim(SPELL_SHADOW_WORD_PAIN, true);
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events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 15000, 0, PHASE_ONE);
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break;
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case EVENT_MARK:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
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DoCast(target, SPELL_MARK);
|
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events.ScheduleEvent(EVENT_MARK, 15000, 0, PHASE_ONE);
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break;
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case EVENT_CLEAVE:
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DoCastVictim(SPELL_SHADOW_WORD_PAIN, true);
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events.ScheduleEvent(EVENT_CLEAVE, 16000, 0, PHASE_TWO);
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events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(5000, 7000), 0, PHASE_ONE);
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break;
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case EVENT_GOUGE:
|
||||
DoCastVictim(SPELL_SHADOW_WORD_PAIN, true);
|
||||
events.ScheduleEvent(EVENT_GOUGE, urand(17000, 27000), 0, PHASE_TWO);
|
||||
DoCastVictim(SPELL_GOUGE, true);
|
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break;
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case EVENT_SUMMON:
|
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DoSummonPhanters();
|
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events.ScheduleEvent(EVENT_SUMMON, 5000);
|
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case EVENT_SUMMON_PROWLERS:
|
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if (_summonCountA < MAX_PROWLERS_PER_SIDE)
|
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{
|
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if (Unit* trigger = me->GetUnit(*me, _triggersSideAGUID[urand(0, 4)]))
|
||||
{
|
||||
trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER);
|
||||
++_summonCountA;
|
||||
}
|
||||
}
|
||||
if (_summonCountB < MAX_PROWLERS_PER_SIDE)
|
||||
{
|
||||
if (Unit* trigger = me->GetUnit(*me, _triggersSideBGUID[urand(0, 4)]))
|
||||
{
|
||||
trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER);
|
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++_summonCountB;
|
||||
}
|
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}
|
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events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL);
|
||||
break;
|
||||
case EVENT_VANISH:
|
||||
me->SetDisplayId(MODEL_ID_BLANK);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->AttackStop();
|
||||
DoResetThreat();
|
||||
events.ScheduleEvent(EVENT_VISIBLE, 6000);
|
||||
break;
|
||||
case EVENT_VISIBLE:
|
||||
case EVENT_MARK_OF_ARLOKK:
|
||||
{
|
||||
me->SetDisplayId(MODEL_ID_PANTHER);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, urand(1,3), 0.0f, false, -SPELL_MARK_OF_ARLOKK);
|
||||
if (!target)
|
||||
target = me->getVictim();
|
||||
if (target)
|
||||
{
|
||||
DoCast(target, SPELL_MARK_OF_ARLOKK, true);
|
||||
Talk(SAY_FEAST_PROWLER, target->GetGUID());
|
||||
}
|
||||
events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(120000, 130000));
|
||||
break;
|
||||
}
|
||||
case EVENT_TRANSFORM:
|
||||
{
|
||||
DoCast(me, SPELL_PANTHER_TRANSFORM);
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP));
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(EQUIP_UNEQUIP));
|
||||
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
|
||||
me->UpdateDamagePhysical(BASE_ATTACK);
|
||||
me->AttackStop();
|
||||
DoResetThreat();
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
|
||||
DoCast(me, SPELL_VANISH_VISUAL);
|
||||
DoCast(me, SPELL_VANISH);
|
||||
events.ScheduleEvent(EVENT_VANISH, 1000, 0, PHASE_ONE);
|
||||
break;
|
||||
}
|
||||
case EVENT_VANISH:
|
||||
DoCast(me, SPELL_SUPER_INVIS);
|
||||
me->SetWalk(false);
|
||||
if (instance)
|
||||
me->GetMotionMaster()->MovePoint(0, frand(-11551.0f, -11508.0f), frand(-1638.0f, -1617.0f), me->GetPositionZ());
|
||||
events.ScheduleEvent(EVENT_VANISH_2, 9000, 0, PHASE_ONE);
|
||||
break;
|
||||
case EVENT_VANISH_2:
|
||||
DoCast(me, SPELL_VANISH);
|
||||
DoCast(me, SPELL_SUPER_INVIS);
|
||||
events.ScheduleEvent(EVENT_VISIBLE, urand(7000, 10000), 0, PHASE_ONE);
|
||||
break;
|
||||
case EVENT_VISIBLE:
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
AttackStart(target);
|
||||
events.ScheduleEvent(EVENT_VANISH, 39000);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_GOUGE, 14000, 0, PHASE_TWO);
|
||||
me->RemoveAura(SPELL_SUPER_INVIS);
|
||||
me->RemoveAura(SPELL_VANISH);
|
||||
events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_TRANSFORM_BACK, urand(15000, 18000), 0, PHASE_TWO);
|
||||
events.SetPhase(PHASE_TWO);
|
||||
break;
|
||||
case EVENT_RAVAGE:
|
||||
DoCastVictim(SPELL_RAVAGE, true);
|
||||
events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO);
|
||||
break;
|
||||
case EVENT_TRANSFORM_BACK:
|
||||
{
|
||||
me->RemoveAura(SPELL_PANTHER_TRANSFORM);
|
||||
DoCast(me, SPELL_VANISH_VISUAL);
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER));
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER));
|
||||
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg));
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg));
|
||||
me->UpdateDamagePhysical(BASE_ATTACK);
|
||||
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(4000, 7000), 0, PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_TRANSFORM, urand(16000, 20000), 0, PHASE_ONE);
|
||||
events.SetPhase(PHASE_ONE);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
@@ -198,8 +303,10 @@ class boss_arlokk : public CreatureScript
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 summonCount;
|
||||
uint64 markedTargetGUID;
|
||||
uint8 _summonCountA;
|
||||
uint8 _summonCountB;
|
||||
uint64 _triggersSideAGUID[5];
|
||||
uint64 _triggersSideBGUID[5];
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
@@ -208,20 +315,134 @@ class boss_arlokk : public CreatureScript
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_zulian_prowler
|
||||
######*/
|
||||
|
||||
enum ZulianProwlerSpells
|
||||
{
|
||||
SPELL_SNEAK_RANK_1_1 = 22766,
|
||||
SPELL_SNEAK_RANK_1_2 = 7939, // Added to Spell_dbc
|
||||
SPELL_MARK_OF_ARLOKK_TRIGGER = 24211 // Added to Spell_dbc
|
||||
};
|
||||
|
||||
enum ZulianProwlerEvents
|
||||
{
|
||||
EVENT_ATTACK = 1
|
||||
};
|
||||
|
||||
Position const PosProwlerCenter[1] =
|
||||
{
|
||||
{ -11556.7f, -1631.344f, 41.2994f, 0.0f }
|
||||
};
|
||||
|
||||
class npc_zulian_prowler : public CreatureScript
|
||||
{
|
||||
public: npc_zulian_prowler() : CreatureScript("npc_zulian_prowler") {}
|
||||
|
||||
struct npc_zulian_prowlerAI : public ScriptedAI
|
||||
{
|
||||
npc_zulian_prowlerAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
if (me->GetPositionY() < -1625.0f)
|
||||
_sideData = 1;
|
||||
else
|
||||
_sideData = 2;
|
||||
|
||||
DoCast(me, SPELL_SNEAK_RANK_1_1);
|
||||
DoCast(me, SPELL_SNEAK_RANK_1_2);
|
||||
|
||||
if (_instance)
|
||||
if (Unit* arlokk = me->GetUnit(*me, _instance->GetData64(NPC_ARLOKK)))
|
||||
me->GetMotionMaster()->MovePoint(0, arlokk->GetPositionX(), arlokk->GetPositionY(), arlokk->GetPositionZ());
|
||||
_events.ScheduleEvent(EVENT_ATTACK, 6000);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
me->GetMotionMaster()->Clear(false);
|
||||
me->RemoveAura(SPELL_SNEAK_RANK_1_1);
|
||||
me->RemoveAura(SPELL_SNEAK_RANK_1_2);
|
||||
}
|
||||
|
||||
void SpellHit(Unit* caster, SpellInfo const* spell)
|
||||
{
|
||||
if (spell->Id == SPELL_MARK_OF_ARLOKK_TRIGGER) // Should only hit if line of sight
|
||||
me->Attack(caster, true);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (_instance)
|
||||
{
|
||||
if (Unit* arlokk = me->GetUnit(*me, _instance->GetData64(NPC_ARLOKK)))
|
||||
{
|
||||
if (arlokk->isAlive())
|
||||
arlokk->GetAI()->SetData(_sideData, 0);
|
||||
}
|
||||
}
|
||||
me->DespawnOrUnsummon(4000);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (UpdateVictim())
|
||||
{
|
||||
DoMeleeAttackIfReady();
|
||||
return;
|
||||
}
|
||||
|
||||
_events.Update(diff);
|
||||
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_ATTACK:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0.0f, 100, false))
|
||||
me->Attack(target, true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
int32 _sideData;
|
||||
EventMap _events;
|
||||
InstanceScript* _instance;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetZulGurubAI<npc_zulian_prowlerAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## go_gong_of_bethekk
|
||||
######*/
|
||||
|
||||
Position const PosSummonArlokk[1] =
|
||||
{
|
||||
{ -11507.22f, -1628.062f, 41.38264f, 3.159046f }
|
||||
};
|
||||
|
||||
class go_gong_of_bethekk : public GameObjectScript
|
||||
{
|
||||
public: go_gong_of_bethekk() : GameObjectScript("go_gong_of_bethekk") {}
|
||||
|
||||
bool OnGossipHello(Player* /*player*/, GameObject* go)
|
||||
{
|
||||
if (InstanceScript* instance = go->GetInstanceScript())
|
||||
if (go->GetInstanceScript())
|
||||
{
|
||||
if (instance->GetBossState(DATA_ARLOKK) == DONE || instance->GetBossState(DATA_ARLOKK) == IN_PROGRESS)
|
||||
return true;
|
||||
instance->SetBossState(DATA_ARLOKK, IN_PROGRESS);
|
||||
return true;
|
||||
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
go->SendCustomAnim(0);
|
||||
go->SummonCreature(NPC_ARLOKK, PosSummonArlokk[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 600000);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
@@ -229,6 +450,6 @@ class go_gong_of_bethekk : public GameObjectScript
|
||||
void AddSC_boss_arlokk()
|
||||
{
|
||||
new boss_arlokk();
|
||||
new npc_zulian_prowler();
|
||||
new go_gong_of_bethekk();
|
||||
}
|
||||
|
||||
|
||||
@@ -112,4 +112,3 @@ void AddSC_boss_gahzranka()
|
||||
{
|
||||
new boss_gahzranka();
|
||||
}
|
||||
|
||||
|
||||
@@ -121,4 +121,3 @@ void AddSC_boss_hazzarah()
|
||||
{
|
||||
new boss_hazzarah();
|
||||
}
|
||||
|
||||
|
||||
@@ -40,11 +40,14 @@ class instance_zulgurub : public InstanceMapScript
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
ZealotLorkhanGUID = 0;
|
||||
ZealotZathGUID = 0;
|
||||
HighPriestTekalGUID = 0;
|
||||
JindoTheHexxerGUID = 0;
|
||||
VilebranchSpeakerGUID = 0;
|
||||
_zealotLorkhanGUID = 0;
|
||||
_zealotZathGUID = 0;
|
||||
_highPriestTekalGUID = 0;
|
||||
_jindoTheHexxerGUID = 0;
|
||||
_vilebranchSpeakerGUID = 0;
|
||||
_arlokkGUID = 0;
|
||||
_goForcefieldGUID = 0;
|
||||
_goGongOfBethekkGUID = 0;
|
||||
}
|
||||
|
||||
bool IsEncounterInProgress() const
|
||||
@@ -58,23 +61,41 @@ class instance_zulgurub : public InstanceMapScript
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_ZEALOT_LORKHAN:
|
||||
ZealotLorkhanGUID = creature->GetGUID();
|
||||
_zealotLorkhanGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_ZEALOT_ZATH:
|
||||
ZealotZathGUID = creature->GetGUID();
|
||||
_zealotZathGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_HIGH_PRIEST_THEKAL:
|
||||
HighPriestTekalGUID = creature->GetGUID();
|
||||
_highPriestTekalGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_JINDO_THE_HEXXER:
|
||||
JindoTheHexxerGUID = creature->GetGUID();
|
||||
_jindoTheHexxerGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_VILEBRANCH_SPEAKER:
|
||||
VilebranchSpeakerGUID = creature->GetGUID();
|
||||
_vilebranchSpeakerGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_MANDOKIR:
|
||||
if (GetBossState(DATA_MANDOKIR) == DONE)
|
||||
creature->DespawnOrUnsummon();
|
||||
case NPC_ARLOKK:
|
||||
_arlokkGUID = creature->GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_FORCEFIELD:
|
||||
_goForcefieldGUID = go->GetGUID();
|
||||
break;
|
||||
case GO_GONG_OF_BETHEKK:
|
||||
_goGongOfBethekkGUID = go->GetGUID();
|
||||
if (GetBossState(DATA_ARLOKK) == DONE)
|
||||
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
else
|
||||
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -84,16 +105,25 @@ class instance_zulgurub : public InstanceMapScript
|
||||
switch (uiData)
|
||||
{
|
||||
case DATA_LORKHAN:
|
||||
return ZealotLorkhanGUID;
|
||||
return _zealotLorkhanGUID;
|
||||
break;
|
||||
case DATA_ZATH:
|
||||
return ZealotZathGUID;
|
||||
return _zealotZathGUID;
|
||||
break;
|
||||
case DATA_THEKAL:
|
||||
return HighPriestTekalGUID;
|
||||
return _highPriestTekalGUID;
|
||||
break;
|
||||
case DATA_JINDO:
|
||||
return JindoTheHexxerGUID;
|
||||
return _jindoTheHexxerGUID;
|
||||
break;
|
||||
case NPC_ARLOKK:
|
||||
return _arlokkGUID;
|
||||
break;
|
||||
case GO_FORCEFIELD:
|
||||
return _goForcefieldGUID;
|
||||
break;
|
||||
case GO_GONG_OF_BETHEKK:
|
||||
return _goGongOfBethekkGUID;
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
@@ -145,11 +175,14 @@ class instance_zulgurub : public InstanceMapScript
|
||||
//If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too.
|
||||
//Storing Lorkhan, Zath and Thekal because we need to cast on them later. Jindo is needed for healfunction too.
|
||||
|
||||
uint64 ZealotLorkhanGUID;
|
||||
uint64 ZealotZathGUID;
|
||||
uint64 HighPriestTekalGUID;
|
||||
uint64 JindoTheHexxerGUID;
|
||||
uint64 VilebranchSpeakerGUID;
|
||||
uint64 _zealotLorkhanGUID;
|
||||
uint64 _zealotZathGUID;
|
||||
uint64 _highPriestTekalGUID;
|
||||
uint64 _jindoTheHexxerGUID;
|
||||
uint64 _vilebranchSpeakerGUID;
|
||||
uint64 _arlokkGUID;
|
||||
uint64 _goForcefieldGUID;
|
||||
uint64 _goGongOfBethekkGUID;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
|
||||
@@ -36,23 +36,33 @@ enum DataTypes
|
||||
DATA_EDGE_OF_MADNESS = 9, // Optional Event Edge of Madness - one of: Gri'lek, Renataki, Hazza'rah, or Wushoolay
|
||||
DATA_LORKHAN = 10, // Zealot Lor'Khan add to High priest Thekal!
|
||||
DATA_ZATH = 11, // Zealot Zath add to High priest Thekal!
|
||||
DATA_OHGAN = 12 // Bloodlord Mandokir's raptor mount
|
||||
DATA_OHGAN = 12, // Bloodlord Mandokir's raptor mount
|
||||
TYPE_EDGE_OF_MADNESS = 13 // Boss storage
|
||||
};
|
||||
|
||||
enum CreatureIds
|
||||
{
|
||||
NPC_ARLOKK = 14515, // Arlokk Event
|
||||
NPC_PANTHER_TRIGGER = 15091, // Arlokk Event
|
||||
NPC_ZULIAN_PROWLER = 15101, // Arlokk Event
|
||||
NPC_ZEALOT_LORKHAN = 11347,
|
||||
NPC_ZEALOT_ZATH = 11348,
|
||||
NPC_HIGH_PRIEST_THEKAL = 14509,
|
||||
NPC_JINDO_THE_HEXXER = 11380,
|
||||
NPC_NIGHTMARE_ILLUSION = 15163,
|
||||
NPC_ZULIAN_PROWLER = 15101,
|
||||
NPC_VILEBRANCH_SPEAKER = 11391,
|
||||
NPC_SHADE_OF_JINDO = 14986,
|
||||
NPC_SACRIFICED_TROLL = 14826,
|
||||
NPC_OHGAN = 14988,
|
||||
NPC_CHAINED_SPIRT = 15117,
|
||||
NPC_MANDOKIR = 11382
|
||||
NPC_MANDOKIR = 11382, // Mandokir Event
|
||||
NPC_OHGAN = 14988, // Mandokir Event
|
||||
NPC_VILEBRANCH_SPEAKER = 11391, // Mandokir Event
|
||||
NPC_CHAINED_SPIRT = 15117 // Mandokir Event
|
||||
|
||||
};
|
||||
|
||||
enum GameobjectIds
|
||||
{
|
||||
GO_FORCEFIELD = 180497, // Arlokk Event
|
||||
GO_GONG_OF_BETHEKK = 180526 // Arlokk Event
|
||||
};
|
||||
|
||||
template<class AI>
|
||||
|
||||
Reference in New Issue
Block a user