Merge remote-tracking branch 'origin/master' into mmaps

This commit is contained in:
Nay
2013-01-21 20:42:02 +00:00
11 changed files with 441 additions and 150 deletions

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@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -17,60 +16,74 @@
*/
/* ScriptData
SDName: Boss_Arlokk
SD%Complete: 95
SDComment: Wrong cleave and red aura is missing.
SDCategory: Zul'Gurub
TCName: Boss_Arlokk
TC%Complete: 95
TCComment: Wrong cleave and red aura is missing not yet added.
TCComment: Prowlers moving through wall hopefully mmaps will fix.
TCComment: Can't test LOS until mmaps.
TCCategory: Zul'Gurub
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "zulgurub.h"
enum Says
{
SAY_AGGRO = 0,
SAY_FEAST_PANTHER = 1,
SAY_FEAST_PROWLER = 1,
SAY_DEATH = 2
};
enum Spells
{
SPELL_SHADOW_WORD_PAIN = 23952,
SPELL_GOUGE = 24698,
SPELL_MARK = 24210,
SPELL_CLEAVE = 26350, // Perhaps not right. Not a red aura...
SPELL_PANTHER_TRANSFORM = 24190
SPELL_SHADOW_WORD_PAIN = 24212, // Corrected
SPELL_GOUGE = 12540, // Corrected
SPELL_MARK_OF_ARLOKK = 24210, // triggered spell 24211 Added to spell_dbc
SPELL_RAVAGE = 24213, // Corrected
SPELL_CLEAVE = 25174, // Searching for right spell
SPELL_PANTHER_TRANSFORM = 24190, // Transform to panther now used
SPELL_SUMMON_PROWLER = 24246, // Added to Spell_dbc
SPELL_VANISH_VISUAL = 24222, // Added
SPELL_VANISH = 24223, // Added
SPELL_SUPER_INVIS = 24235 // Added to Spell_dbc
};
enum Events
{
EVENT_SHADOW_WORD_PAIN = 0,
EVENT_GOUGE = 1,
EVENT_MARK = 2,
EVENT_CLEAVE = 3,
EVENT_VANISH = 4,
EVENT_VISIBLE = 5,
EVENT_SUMMON = 6
EVENT_SHADOW_WORD_PAIN = 1,
EVENT_GOUGE = 2,
EVENT_MARK_OF_ARLOKK = 3,
EVENT_RAVAGE = 4,
EVENT_TRANSFORM = 5,
EVENT_VANISH = 6,
EVENT_VANISH_2 = 7,
EVENT_TRANSFORM_BACK = 8,
EVENT_VISIBLE = 9,
EVENT_SUMMON_PROWLERS = 10
};
enum Phases
{
PHASE_ONE = 1,
PHASE_TWO = 2
PHASE_ALL = 0,
PHASE_ONE = 1,
PHASE_TWO = 2
};
enum ModelIds
enum Weapon
{
MODEL_ID_NORMAL = 15218,
MODEL_ID_PANTHER = 15215,
MODEL_ID_BLANK = 11686
WEAPON_DAGGER = 10616
};
Position const PosSummonProwlers[2] =
enum Misc
{
{ -11532.7998f, -1649.6734f, 41.4800f, 0.0f },
{ -11532.9970f, -1606.4840f, 41.2979f, 0.0f }
MAX_PROWLERS_PER_SIDE = 15
};
Position const PosMoveOnSpawn[1] =
{
{ -11561.9f, -1627.868f, 41.29941f, 0.0f }
};
class boss_arlokk : public CreatureScript
@@ -83,52 +96,88 @@ class boss_arlokk : public CreatureScript
void Reset()
{
summonCount = 0;
markedTargetGUID = 0;
me->SetDisplayId(MODEL_ID_NORMAL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
_summonCountA = 0;
_summonCountB = 0;
me->RemoveAllAuras();
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER));
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER));
if (instance)
{
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
gate->SetGoState(GO_STATE_READY);
me->SetWalk(false);
me->GetMotionMaster()->MovePoint(0, PosMoveOnSpawn[0]);
}
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
me->SetDisplayId(MODEL_ID_NORMAL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveAllAuras();
if (instance)
{
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
gate->SetGoState(GO_STATE_ACTIVE);
instance->SetBossState(DATA_ARLOKK, DONE);
}
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 8000, 0, PHASE_ONE);
events.ScheduleEvent(EVENT_MARK, 35000, 0, PHASE_ONE);
events.ScheduleEvent(EVENT_SUMMON, 5000);
events.ScheduleEvent(EVENT_VANISH, 60000);
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(7000, 9000), 0, PHASE_ONE);
events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE);
if (instance)
events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL);
events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(9000, 11000), 0, PHASE_ALL);
events.ScheduleEvent(EVENT_TRANSFORM, urand(15000, 20000), 0, PHASE_ONE);
Talk(SAY_AGGRO);
// Sets up list of Panther spawners to cast on
std::list<Creature*> triggerList;
GetCreatureListWithEntryInGrid(triggerList, me, NPC_PANTHER_TRIGGER, 100.0f);
if (!triggerList.empty())
{
uint8 sideA = 0;
uint8 sideB = 0;
for (std::list<Creature*>::const_iterator itr = triggerList.begin(); itr != triggerList.end(); ++itr)
{
if (Creature* trigger = *itr)
{
if (trigger->GetPositionY() < -1625.0f)
{
_triggersSideAGUID[sideA] = trigger->GetGUID();
++sideA;
}
else
{
_triggersSideBGUID[sideB] = trigger->GetGUID();
++sideB;
}
}
}
}
}
void JustReachedHome()
void EnterEvadeMode()
{
instance->SetBossState(DATA_ARLOKK, NOT_STARTED);
me->DespawnOrUnsummon();
if (instance)
{
if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
object->SetGoState(GO_STATE_ACTIVE);
if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_GONG_OF_BETHEKK)))
object->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
instance->SetBossState(DATA_ARLOKK, NOT_STARTED);
}
me->DespawnOrUnsummon(4000);
}
void DoSummonPhanters()
void SetData(uint32 id, uint32 /*value*/)
{
if (summonCount > 30)
return;
if (markedTargetGUID)
Talk(SAY_FEAST_PANTHER, markedTargetGUID);
me->SummonCreature(NPC_ZULIAN_PROWLER, PosSummonProwlers[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
me->SummonCreature(NPC_ZULIAN_PROWLER, PosSummonProwlers[1], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
}
void JustSummoned(Creature* summoned)
{
if (Unit* markedTarget = Unit::GetUnit(*me, markedTargetGUID))
summoned->AI()->AttackStart(markedTarget);
++summonCount;
if (id == 1)
--_summonCountA;
else if (id == 2)
--_summonCountB;
}
void UpdateAI(uint32 const diff)
@@ -147,47 +196,103 @@ class boss_arlokk : public CreatureScript
{
case EVENT_SHADOW_WORD_PAIN:
DoCastVictim(SPELL_SHADOW_WORD_PAIN, true);
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 15000, 0, PHASE_ONE);
break;
case EVENT_MARK:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_MARK);
events.ScheduleEvent(EVENT_MARK, 15000, 0, PHASE_ONE);
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_SHADOW_WORD_PAIN, true);
events.ScheduleEvent(EVENT_CLEAVE, 16000, 0, PHASE_TWO);
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(5000, 7000), 0, PHASE_ONE);
break;
case EVENT_GOUGE:
DoCastVictim(SPELL_SHADOW_WORD_PAIN, true);
events.ScheduleEvent(EVENT_GOUGE, urand(17000, 27000), 0, PHASE_TWO);
DoCastVictim(SPELL_GOUGE, true);
break;
case EVENT_SUMMON:
DoSummonPhanters();
events.ScheduleEvent(EVENT_SUMMON, 5000);
case EVENT_SUMMON_PROWLERS:
if (_summonCountA < MAX_PROWLERS_PER_SIDE)
{
if (Unit* trigger = me->GetUnit(*me, _triggersSideAGUID[urand(0, 4)]))
{
trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER);
++_summonCountA;
}
}
if (_summonCountB < MAX_PROWLERS_PER_SIDE)
{
if (Unit* trigger = me->GetUnit(*me, _triggersSideBGUID[urand(0, 4)]))
{
trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER);
++_summonCountB;
}
}
events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL);
break;
case EVENT_VANISH:
me->SetDisplayId(MODEL_ID_BLANK);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->AttackStop();
DoResetThreat();
events.ScheduleEvent(EVENT_VISIBLE, 6000);
break;
case EVENT_VISIBLE:
case EVENT_MARK_OF_ARLOKK:
{
me->SetDisplayId(MODEL_ID_PANTHER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, urand(1,3), 0.0f, false, -SPELL_MARK_OF_ARLOKK);
if (!target)
target = me->getVictim();
if (target)
{
DoCast(target, SPELL_MARK_OF_ARLOKK, true);
Talk(SAY_FEAST_PROWLER, target->GetGUID());
}
events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(120000, 130000));
break;
}
case EVENT_TRANSFORM:
{
DoCast(me, SPELL_PANTHER_TRANSFORM);
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP));
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(EQUIP_UNEQUIP));
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
me->UpdateDamagePhysical(BASE_ATTACK);
me->AttackStop();
DoResetThreat();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
DoCast(me, SPELL_VANISH_VISUAL);
DoCast(me, SPELL_VANISH);
events.ScheduleEvent(EVENT_VANISH, 1000, 0, PHASE_ONE);
break;
}
case EVENT_VANISH:
DoCast(me, SPELL_SUPER_INVIS);
me->SetWalk(false);
if (instance)
me->GetMotionMaster()->MovePoint(0, frand(-11551.0f, -11508.0f), frand(-1638.0f, -1617.0f), me->GetPositionZ());
events.ScheduleEvent(EVENT_VANISH_2, 9000, 0, PHASE_ONE);
break;
case EVENT_VANISH_2:
DoCast(me, SPELL_VANISH);
DoCast(me, SPELL_SUPER_INVIS);
events.ScheduleEvent(EVENT_VISIBLE, urand(7000, 10000), 0, PHASE_ONE);
break;
case EVENT_VISIBLE:
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
AttackStart(target);
events.ScheduleEvent(EVENT_VANISH, 39000);
events.ScheduleEvent(EVENT_CLEAVE, 0, PHASE_TWO);
events.ScheduleEvent(EVENT_GOUGE, 14000, 0, PHASE_TWO);
me->RemoveAura(SPELL_SUPER_INVIS);
me->RemoveAura(SPELL_VANISH);
events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO);
events.ScheduleEvent(EVENT_TRANSFORM_BACK, urand(15000, 18000), 0, PHASE_TWO);
events.SetPhase(PHASE_TWO);
break;
case EVENT_RAVAGE:
DoCastVictim(SPELL_RAVAGE, true);
events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO);
break;
case EVENT_TRANSFORM_BACK:
{
me->RemoveAura(SPELL_PANTHER_TRANSFORM);
DoCast(me, SPELL_VANISH_VISUAL);
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER));
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER));
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg));
me->UpdateDamagePhysical(BASE_ATTACK);
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(4000, 7000), 0, PHASE_ONE);
events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE);
events.ScheduleEvent(EVENT_TRANSFORM, urand(16000, 20000), 0, PHASE_ONE);
events.SetPhase(PHASE_ONE);
break;
}
default:
break;
@@ -198,8 +303,10 @@ class boss_arlokk : public CreatureScript
}
private:
uint32 summonCount;
uint64 markedTargetGUID;
uint8 _summonCountA;
uint8 _summonCountB;
uint64 _triggersSideAGUID[5];
uint64 _triggersSideBGUID[5];
};
CreatureAI* GetAI(Creature* creature) const
@@ -208,20 +315,134 @@ class boss_arlokk : public CreatureScript
}
};
/*######
## npc_zulian_prowler
######*/
enum ZulianProwlerSpells
{
SPELL_SNEAK_RANK_1_1 = 22766,
SPELL_SNEAK_RANK_1_2 = 7939, // Added to Spell_dbc
SPELL_MARK_OF_ARLOKK_TRIGGER = 24211 // Added to Spell_dbc
};
enum ZulianProwlerEvents
{
EVENT_ATTACK = 1
};
Position const PosProwlerCenter[1] =
{
{ -11556.7f, -1631.344f, 41.2994f, 0.0f }
};
class npc_zulian_prowler : public CreatureScript
{
public: npc_zulian_prowler() : CreatureScript("npc_zulian_prowler") {}
struct npc_zulian_prowlerAI : public ScriptedAI
{
npc_zulian_prowlerAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { }
void Reset()
{
if (me->GetPositionY() < -1625.0f)
_sideData = 1;
else
_sideData = 2;
DoCast(me, SPELL_SNEAK_RANK_1_1);
DoCast(me, SPELL_SNEAK_RANK_1_2);
if (_instance)
if (Unit* arlokk = me->GetUnit(*me, _instance->GetData64(NPC_ARLOKK)))
me->GetMotionMaster()->MovePoint(0, arlokk->GetPositionX(), arlokk->GetPositionY(), arlokk->GetPositionZ());
_events.ScheduleEvent(EVENT_ATTACK, 6000);
}
void EnterCombat(Unit* /*who*/)
{
me->GetMotionMaster()->Clear(false);
me->RemoveAura(SPELL_SNEAK_RANK_1_1);
me->RemoveAura(SPELL_SNEAK_RANK_1_2);
}
void SpellHit(Unit* caster, SpellInfo const* spell)
{
if (spell->Id == SPELL_MARK_OF_ARLOKK_TRIGGER) // Should only hit if line of sight
me->Attack(caster, true);
}
void JustDied(Unit* /*killer*/)
{
if (_instance)
{
if (Unit* arlokk = me->GetUnit(*me, _instance->GetData64(NPC_ARLOKK)))
{
if (arlokk->isAlive())
arlokk->GetAI()->SetData(_sideData, 0);
}
}
me->DespawnOrUnsummon(4000);
}
void UpdateAI(const uint32 diff)
{
if (UpdateVictim())
{
DoMeleeAttackIfReady();
return;
}
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ATTACK:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0.0f, 100, false))
me->Attack(target, true);
break;
default:
break;
}
}
}
private:
int32 _sideData;
EventMap _events;
InstanceScript* _instance;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetZulGurubAI<npc_zulian_prowlerAI>(creature);
}
};
/*######
## go_gong_of_bethekk
######*/
Position const PosSummonArlokk[1] =
{
{ -11507.22f, -1628.062f, 41.38264f, 3.159046f }
};
class go_gong_of_bethekk : public GameObjectScript
{
public: go_gong_of_bethekk() : GameObjectScript("go_gong_of_bethekk") {}
bool OnGossipHello(Player* /*player*/, GameObject* go)
{
if (InstanceScript* instance = go->GetInstanceScript())
if (go->GetInstanceScript())
{
if (instance->GetBossState(DATA_ARLOKK) == DONE || instance->GetBossState(DATA_ARLOKK) == IN_PROGRESS)
return true;
instance->SetBossState(DATA_ARLOKK, IN_PROGRESS);
return true;
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SendCustomAnim(0);
go->SummonCreature(NPC_ARLOKK, PosSummonArlokk[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 600000);
}
return true;
}
};
@@ -229,6 +450,6 @@ class go_gong_of_bethekk : public GameObjectScript
void AddSC_boss_arlokk()
{
new boss_arlokk();
new npc_zulian_prowler();
new go_gong_of_bethekk();
}

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@@ -112,4 +112,3 @@ void AddSC_boss_gahzranka()
{
new boss_gahzranka();
}

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@@ -121,4 +121,3 @@ void AddSC_boss_hazzarah()
{
new boss_hazzarah();
}

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@@ -40,11 +40,14 @@ class instance_zulgurub : public InstanceMapScript
void Initialize()
{
ZealotLorkhanGUID = 0;
ZealotZathGUID = 0;
HighPriestTekalGUID = 0;
JindoTheHexxerGUID = 0;
VilebranchSpeakerGUID = 0;
_zealotLorkhanGUID = 0;
_zealotZathGUID = 0;
_highPriestTekalGUID = 0;
_jindoTheHexxerGUID = 0;
_vilebranchSpeakerGUID = 0;
_arlokkGUID = 0;
_goForcefieldGUID = 0;
_goGongOfBethekkGUID = 0;
}
bool IsEncounterInProgress() const
@@ -58,23 +61,41 @@ class instance_zulgurub : public InstanceMapScript
switch (creature->GetEntry())
{
case NPC_ZEALOT_LORKHAN:
ZealotLorkhanGUID = creature->GetGUID();
_zealotLorkhanGUID = creature->GetGUID();
break;
case NPC_ZEALOT_ZATH:
ZealotZathGUID = creature->GetGUID();
_zealotZathGUID = creature->GetGUID();
break;
case NPC_HIGH_PRIEST_THEKAL:
HighPriestTekalGUID = creature->GetGUID();
_highPriestTekalGUID = creature->GetGUID();
break;
case NPC_JINDO_THE_HEXXER:
JindoTheHexxerGUID = creature->GetGUID();
_jindoTheHexxerGUID = creature->GetGUID();
break;
case NPC_VILEBRANCH_SPEAKER:
VilebranchSpeakerGUID = creature->GetGUID();
_vilebranchSpeakerGUID = creature->GetGUID();
break;
case NPC_MANDOKIR:
if (GetBossState(DATA_MANDOKIR) == DONE)
creature->DespawnOrUnsummon();
case NPC_ARLOKK:
_arlokkGUID = creature->GetGUID();
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_FORCEFIELD:
_goForcefieldGUID = go->GetGUID();
break;
case GO_GONG_OF_BETHEKK:
_goGongOfBethekkGUID = go->GetGUID();
if (GetBossState(DATA_ARLOKK) == DONE)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
else
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
break;
default:
break;
}
}
@@ -84,16 +105,25 @@ class instance_zulgurub : public InstanceMapScript
switch (uiData)
{
case DATA_LORKHAN:
return ZealotLorkhanGUID;
return _zealotLorkhanGUID;
break;
case DATA_ZATH:
return ZealotZathGUID;
return _zealotZathGUID;
break;
case DATA_THEKAL:
return HighPriestTekalGUID;
return _highPriestTekalGUID;
break;
case DATA_JINDO:
return JindoTheHexxerGUID;
return _jindoTheHexxerGUID;
break;
case NPC_ARLOKK:
return _arlokkGUID;
break;
case GO_FORCEFIELD:
return _goForcefieldGUID;
break;
case GO_GONG_OF_BETHEKK:
return _goGongOfBethekkGUID;
break;
}
return 0;
@@ -145,11 +175,14 @@ class instance_zulgurub : public InstanceMapScript
//If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too.
//Storing Lorkhan, Zath and Thekal because we need to cast on them later. Jindo is needed for healfunction too.
uint64 ZealotLorkhanGUID;
uint64 ZealotZathGUID;
uint64 HighPriestTekalGUID;
uint64 JindoTheHexxerGUID;
uint64 VilebranchSpeakerGUID;
uint64 _zealotLorkhanGUID;
uint64 _zealotZathGUID;
uint64 _highPriestTekalGUID;
uint64 _jindoTheHexxerGUID;
uint64 _vilebranchSpeakerGUID;
uint64 _arlokkGUID;
uint64 _goForcefieldGUID;
uint64 _goGongOfBethekkGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const

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@@ -36,23 +36,33 @@ enum DataTypes
DATA_EDGE_OF_MADNESS = 9, // Optional Event Edge of Madness - one of: Gri'lek, Renataki, Hazza'rah, or Wushoolay
DATA_LORKHAN = 10, // Zealot Lor'Khan add to High priest Thekal!
DATA_ZATH = 11, // Zealot Zath add to High priest Thekal!
DATA_OHGAN = 12 // Bloodlord Mandokir's raptor mount
DATA_OHGAN = 12, // Bloodlord Mandokir's raptor mount
TYPE_EDGE_OF_MADNESS = 13 // Boss storage
};
enum CreatureIds
{
NPC_ARLOKK = 14515, // Arlokk Event
NPC_PANTHER_TRIGGER = 15091, // Arlokk Event
NPC_ZULIAN_PROWLER = 15101, // Arlokk Event
NPC_ZEALOT_LORKHAN = 11347,
NPC_ZEALOT_ZATH = 11348,
NPC_HIGH_PRIEST_THEKAL = 14509,
NPC_JINDO_THE_HEXXER = 11380,
NPC_NIGHTMARE_ILLUSION = 15163,
NPC_ZULIAN_PROWLER = 15101,
NPC_VILEBRANCH_SPEAKER = 11391,
NPC_SHADE_OF_JINDO = 14986,
NPC_SACRIFICED_TROLL = 14826,
NPC_OHGAN = 14988,
NPC_CHAINED_SPIRT = 15117,
NPC_MANDOKIR = 11382
NPC_MANDOKIR = 11382, // Mandokir Event
NPC_OHGAN = 14988, // Mandokir Event
NPC_VILEBRANCH_SPEAKER = 11391, // Mandokir Event
NPC_CHAINED_SPIRT = 15117 // Mandokir Event
};
enum GameobjectIds
{
GO_FORCEFIELD = 180497, // Arlokk Event
GO_GONG_OF_BETHEKK = 180526 // Arlokk Event
};
template<class AI>