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*Summon all creatures by summon properties.
--HG-- branch : trunk
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@@ -1426,7 +1426,7 @@ struct SummonPropertiesEntry
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{
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uint32 Id; // 0
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uint32 Category; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount?
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uint32 Unk2; // 2, 14 rows > 0
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uint32 Faction; // 2, 14 rows > 0
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uint32 Type; // 3, see enum
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uint32 Slot; // 4, 0-6
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uint32 Flags; // 5
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