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*Fix rock shards spell for archavon script.
--HG-- branch : trunk
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@@ -14,7 +14,7 @@ UPDATE `creature_template` SET `ScriptName`='mob_archavon_warder' WHERE `entry`=
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#define EMOTE_ENRAGE -1533022
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//Spells Archavon
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#define SPELL_ROCK_SHARDS HEROIC(58695,60884) //Instant -- Hurls a jagged rock shard, inflicting 707 to 793 Physical damage to any enemies within 5 of the target.
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#define SPELL_ROCK_SHARDS 58678
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#define SPELL_CRUSHING_LEAP HEROIC(58960,60894)//Instant (10-80yr range) -- Leaps at an enemy, inflicting 8000 Physical damage, knocking all nearby enemies away, and creating a cloud of choking debris.
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#define SPELL_STOMP HEROIC(58663,60880)
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#define SPELL_IMPALE HEROIC(58666,60882) //Lifts an enemy off the ground with a spiked fist, inflicting 47125 to 52875 Physical damage and 9425 to 10575 additional damage each second for 8 sec.
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@@ -81,6 +81,9 @@ struct TRINITY_DLL_DECL boss_archavonAI : public ScriptedAI
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events.Update(diff);
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if(me->hasUnitState(UNIT_STAT_CASTING))
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return;
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while(uint32 eventId = events.ExecuteEvent())
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{
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switch(eventId)
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