mirror of
https://github.com/TrinityCore/TrinityCore.git
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* OutdoorPvP implementations now reside in the script library.
--HG-- branch : trunk rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h => src/server/scripts/OutdoorPvP/OutdoorPvPEP.h rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h => src/server/scripts/OutdoorPvP/OutdoorPvPHP.h rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h => src/server/scripts/OutdoorPvP/OutdoorPvPNA.h rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h => src/server/scripts/OutdoorPvP/OutdoorPvPSI.h rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h => src/server/scripts/OutdoorPvP/OutdoorPvPTF.h rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h => src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
This commit is contained in:
@@ -18,7 +18,6 @@
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#include "ScriptLoader.h"
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#ifdef SCRIPTS
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//custom
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//examples
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void AddSC_example_creature();
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@@ -527,6 +526,17 @@ void AddSC_shaman_spell_scripts();
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void AddSC_warlock_spell_scripts();
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void AddSC_warrior_spell_scripts();
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void AddSC_example_spell_scripts();
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// battlegrounds
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// outdoor pvp
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void AddSC_outdoorpvp_ep();
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void AddSC_outdoorpvp_hp();
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void AddSC_outdoorpvp_na();
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void AddSC_outdoorpvp_si();
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void AddSC_outdoorpvp_tf();
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void AddSC_outdoorpvp_zm();
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#endif
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void AddScripts()
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@@ -539,6 +549,8 @@ void AddScripts()
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AddKalimdorScripts();
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AddOutlandScripts();
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AddNorthrendScripts();
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AddBattlegroundScripts();
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AddOutdoorPvPScripts();
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AddCustomScripts();
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#endif
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}
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@@ -1079,9 +1091,33 @@ void AddNorthrendScripts()
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#endif
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}
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void AddOutdoorPvPScripts()
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{
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#ifdef SCRIPTS
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AddSC_outdoorpvp_ep();
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AddSC_outdoorpvp_hp();
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AddSC_outdoorpvp_na();
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AddSC_outdoorpvp_si();
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AddSC_outdoorpvp_tf();
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AddSC_outdoorpvp_zm();
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#endif SCRIPTS
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}
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void AddBattlegroundScripts()
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{
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#ifdef SCRIPTS
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#endif SCRIPTS
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}
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#ifdef SCRIPTS
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/* This is where custom scripts' loading functions should be declared. */
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#endif SCRIPTS
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void AddCustomScripts()
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{
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#ifdef SCRIPTS
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/* This is where custom scripts should be added. */
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#endif
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}
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@@ -13,6 +13,8 @@ void AddEasternKingdomsScripts();
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void AddKalimdorScripts();
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void AddOutlandScripts();
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void AddNorthrendScripts();
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void AddBattlegroundScripts();
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void AddOutdoorPvPScripts();
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void AddCustomScripts();
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#endif
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@@ -1,6 +1,22 @@
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/* Copyright (C) 2006 - 2008 TrinityScript <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software licensed under GPL version 2
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* Please see the included DOCS/LICENSE.TXT for more information */
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ScriptPCH.h"
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#include "Config.h"
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@@ -1149,7 +1165,7 @@ void ScriptMgr::ScriptRegistry<TScript>::AddScript(TScript* const script)
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// See if the script is using the same memory as another script. If this happens, it means that
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// someone forgot to allocate new memory for a script.
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for (ScriptMap::iterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
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for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
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{
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if (it->second == script)
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{
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@@ -1169,7 +1185,7 @@ void ScriptMgr::ScriptRegistry<TScript>::AddScript(TScript* const script)
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{
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// Try to find an existing script.
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bool existing = false;
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for (ScriptMap::iterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
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for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
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{
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// If the script names match...
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if (it->second->GetName() == script->GetName())
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@@ -1,9 +1,22 @@
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/* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software licensed under GPL version 2
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* Please see the included DOCS/LICENSE.TXT for more information */
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef SC_SCRIPTMGR_H
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#define SC_SCRIPTMGR_H
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@@ -408,7 +421,7 @@ class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
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bool IsDatabaseBound() const { return true; }
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// Gets an InstanceData object for this instance.
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virtual InstanceData* GetInstanceData(InstanceMap* map) { return NULL; }
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virtual InstanceData* GetInstanceData(InstanceMap* map) const { return NULL; }
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};
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class BattlegroundMapScript : public ScriptObject, public MapScript<BattleGroundMap>
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@@ -569,7 +582,7 @@ class BattlegroundScript : public ScriptObject
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bool IsDatabaseBound() const { return true; }
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// Should return a fully valid BattleGround object for the type ID.
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virtual BattleGround* GetBattleground() = 0;
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virtual BattleGround* GetBattleground() const = 0;
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};
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class OutdoorPvPScript : public ScriptObject
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@@ -587,7 +600,7 @@ class OutdoorPvPScript : public ScriptObject
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bool IsDatabaseBound() const { return true; }
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// Should return a fully valid OutdoorPvP object for the type ID.
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virtual OutdoorPvP* GetOutdoorPvP() = 0;
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virtual OutdoorPvP* GetOutdoorPvP() const = 0;
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};
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class CommandScript : public ScriptObject
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@@ -603,7 +616,7 @@ class CommandScript : public ScriptObject
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public:
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// Should return a pointer to a valid command table (ChatCommand array) to be used by ChatHandler.
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virtual ChatCommand* GetCommands() = 0;
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virtual ChatCommand* GetCommands() const = 0;
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};
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class WeatherScript : public ScriptObject, public UpdatableScript<Weather>
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