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Core/Scripts: Change PlayerScript and CreatureScript inheritance (#23048)
Remove UnitScript from PlayerScript and CreatureScript classes as that's how the original system that was PR'd worked, see https://github.com/TrinityCore/TrinityCore/pull/7867 for reference.
Please note these are used as global hooks and should really just invoke stateless functions.
If you need to hook methods from PlayerScript/CreatureScript and UnitScript, just define 2 different scripts (this is how the original system worked and how it was designed to work)
(cherry picked from commit 5b7ead65bb)
This commit is contained in:
@@ -2228,31 +2228,26 @@ void ScriptMgr::OnGroupDisband(Group* group)
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void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain)
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{
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FOREACH_SCRIPT(UnitScript)->OnHeal(healer, reciever, gain);
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FOREACH_SCRIPT(PlayerScript)->OnHeal(healer, reciever, gain);
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}
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void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
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{
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FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage);
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FOREACH_SCRIPT(PlayerScript)->OnDamage(attacker, victim, damage);
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}
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void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
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{
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FOREACH_SCRIPT(UnitScript)->ModifyPeriodicDamageAurasTick(target, attacker, damage);
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FOREACH_SCRIPT(PlayerScript)->ModifyPeriodicDamageAurasTick(target, attacker, damage);
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}
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void ScriptMgr::ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage)
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{
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FOREACH_SCRIPT(UnitScript)->ModifyMeleeDamage(target, attacker, damage);
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FOREACH_SCRIPT(PlayerScript)->ModifyMeleeDamage(target, attacker, damage);
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}
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void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage, SpellInfo const* spellInfo)
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{
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FOREACH_SCRIPT(UnitScript)->ModifySpellDamageTaken(target, attacker, damage, spellInfo);
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FOREACH_SCRIPT(PlayerScript)->ModifySpellDamageTaken(target, attacker, damage, spellInfo);
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}
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// Conversation
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@@ -2361,11 +2356,10 @@ FormulaScript::FormulaScript(char const* name)
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ScriptRegistry<FormulaScript>::Instance()->AddScript(this);
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}
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UnitScript::UnitScript(char const* name, bool addToScripts)
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UnitScript::UnitScript(char const* name)
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: ScriptObject(name)
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{
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if (addToScripts)
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ScriptRegistry<UnitScript>::Instance()->AddScript(this);
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ScriptRegistry<UnitScript>::Instance()->AddScript(this);
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}
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WorldMapScript::WorldMapScript(char const* name, uint32 mapId)
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@@ -2411,7 +2405,7 @@ ItemScript::ItemScript(char const* name)
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}
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CreatureScript::CreatureScript(char const* name)
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: UnitScript(name, false)
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: ScriptObject(name)
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{
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ScriptRegistry<CreatureScript>::Instance()->AddScript(this);
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}
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@@ -2504,7 +2498,7 @@ AchievementCriteriaScript::AchievementCriteriaScript(char const* name)
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}
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PlayerScript::PlayerScript(char const* name)
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: UnitScript(name, false)
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: ScriptObject(name)
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{
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ScriptRegistry<PlayerScript>::Instance()->AddScript(this);
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}
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