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@@ -545,7 +545,7 @@ WorldSafeLocsEntry const* BattleGroundSA::GetClosestGraveYard(Player* player)
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if (GraveyardStatus[i] != player->GetTeamId())
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continue;
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ret = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
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ret = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
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dist = sqrt((ret->x - x)*(ret->x - x) + (ret->y - y)*(ret->y - y)+(ret->z - z)*(ret->z - z));
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if (dist < nearest)
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{
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