mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 09:17:36 +01:00
[svn] * Added some player info cache to the core. Thanx to Rognar for patch, visaglis for testing and bugging me to add it.
--HG-- branch : trunk
This commit is contained in:
@@ -167,6 +167,9 @@ ObjectMgr::~ObjectMgr()
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for (GuildSet::iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr)
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delete (*itr);
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for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr)
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delete itr->second;
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for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
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delete itr->second;
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@@ -177,6 +180,61 @@ ObjectMgr::~ObjectMgr()
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itr->second.Clear();
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}
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void ObjectMgr::LoadPlayerInfoInCache()
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{
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QueryResult *result = CharacterDatabase.PQuery("SELECT guid, name, data, class FROM characters");
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if(!result)
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{
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sLog.outError( "ROGNAR LoadPlayerCache");
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return;
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}
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PCachePlayerInfo pPPlayerInfo = NULL;
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Field *fields = NULL;
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Tokens tdata;
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barGoLink bar( result->GetRowCount() );
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do
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{
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bar.step();
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fields = result->Fetch();
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pPPlayerInfo = new CachePlayerInfo();
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pPPlayerInfo->sPlayerName = fields[1].GetString();
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tdata.clear();
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tdata = StrSplit(fields[2].GetCppString(), " ");
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pPPlayerInfo->unLevel = (uint32)atoi(tdata[UNIT_FIELD_LEVEL].c_str());
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pPPlayerInfo->unfield = (uint32)atoi(tdata[UNIT_FIELD_BYTES_0].c_str());
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pPPlayerInfo->unArenaInfoId0 = (uint32)atoi(tdata[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (0 * 6)].c_str());
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pPPlayerInfo->unArenaInfoId1 = (uint32)atoi(tdata[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (1 * 6)].c_str());
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pPPlayerInfo->unArenaInfoId2 = (uint32)atoi(tdata[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (2 * 6)].c_str());
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pPPlayerInfo->unArenaInfoSlot0 = (uint32)atoi(tdata[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6 + 5].c_str());
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pPPlayerInfo->unArenaInfoSlot1 = (uint32)atoi(tdata[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6 + 5].c_str());
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pPPlayerInfo->unArenaInfoSlot2 = (uint32)atoi(tdata[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6 + 5].c_str());
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pPPlayerInfo->unClass = (uint32)fields[3].GetUInt32();
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m_mPlayerInfoMap[fields[0].GetUInt32()] = pPPlayerInfo;
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}
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while (result->NextRow());
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delete result;
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sLog.outString();
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sLog.outString( ">> Loaded info about %d players", m_mPlayerInfoMap.size());
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}
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PCachePlayerInfo ObjectMgr::GetPlayerInfoFromCache(uint32 unPlayerGuid) const
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{
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//Now m_mPlayerInfoMap is using only for search, but when dinamic inserting/removing
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//will be implemented we should lock it to prevent simultaneous access.
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//Inserting - when new created player is saving
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//Removing - when player has been deleted
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CachePlayerInfoMap::const_iterator ipos = m_mPlayerInfoMap.find(unPlayerGuid);
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return ipos == m_mPlayerInfoMap.end() ? NULL : ipos->second;
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}
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Group * ObjectMgr::GetGroupByLeader(const uint64 &guid) const
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{
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for(GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
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@@ -1261,6 +1319,13 @@ bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const
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return true;
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}
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PCachePlayerInfo pInfo = GetPlayerInfoFromCache(GUID_LOPART(guid));
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if(pInfo)
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{
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name = pInfo->sPlayerName.c_str();
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return true;
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}
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QueryResult *result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
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if(result)
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