[svn] * Added some player info cache to the core. Thanx to Rognar for patch, visaglis for testing and bugging me to add it.

--HG--
branch : trunk
This commit is contained in:
KingPin
2008-10-21 12:43:24 -05:00
parent d0325e2536
commit ed94fdb8bc
5 changed files with 156 additions and 0 deletions

View File

@@ -167,6 +167,9 @@ ObjectMgr::~ObjectMgr()
for (GuildSet::iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr)
delete (*itr);
for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr)
delete itr->second;
for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
delete itr->second;
@@ -177,6 +180,61 @@ ObjectMgr::~ObjectMgr()
itr->second.Clear();
}
void ObjectMgr::LoadPlayerInfoInCache()
{
QueryResult *result = CharacterDatabase.PQuery("SELECT guid, name, data, class FROM characters");
if(!result)
{
sLog.outError( "ROGNAR LoadPlayerCache");
return;
}
PCachePlayerInfo pPPlayerInfo = NULL;
Field *fields = NULL;
Tokens tdata;
barGoLink bar( result->GetRowCount() );
do
{
bar.step();
fields = result->Fetch();
pPPlayerInfo = new CachePlayerInfo();
pPPlayerInfo->sPlayerName = fields[1].GetString();
tdata.clear();
tdata = StrSplit(fields[2].GetCppString(), " ");
pPPlayerInfo->unLevel = (uint32)atoi(tdata[UNIT_FIELD_LEVEL].c_str());
pPPlayerInfo->unfield = (uint32)atoi(tdata[UNIT_FIELD_BYTES_0].c_str());
pPPlayerInfo->unArenaInfoId0 = (uint32)atoi(tdata[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (0 * 6)].c_str());
pPPlayerInfo->unArenaInfoId1 = (uint32)atoi(tdata[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (1 * 6)].c_str());
pPPlayerInfo->unArenaInfoId2 = (uint32)atoi(tdata[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (2 * 6)].c_str());
pPPlayerInfo->unArenaInfoSlot0 = (uint32)atoi(tdata[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6 + 5].c_str());
pPPlayerInfo->unArenaInfoSlot1 = (uint32)atoi(tdata[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6 + 5].c_str());
pPPlayerInfo->unArenaInfoSlot2 = (uint32)atoi(tdata[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6 + 5].c_str());
pPPlayerInfo->unClass = (uint32)fields[3].GetUInt32();
m_mPlayerInfoMap[fields[0].GetUInt32()] = pPPlayerInfo;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded info about %d players", m_mPlayerInfoMap.size());
}
PCachePlayerInfo ObjectMgr::GetPlayerInfoFromCache(uint32 unPlayerGuid) const
{
//Now m_mPlayerInfoMap is using only for search, but when dinamic inserting/removing
//will be implemented we should lock it to prevent simultaneous access.
//Inserting - when new created player is saving
//Removing - when player has been deleted
CachePlayerInfoMap::const_iterator ipos = m_mPlayerInfoMap.find(unPlayerGuid);
return ipos == m_mPlayerInfoMap.end() ? NULL : ipos->second;
}
Group * ObjectMgr::GetGroupByLeader(const uint64 &guid) const
{
for(GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
@@ -1261,6 +1319,13 @@ bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const
return true;
}
PCachePlayerInfo pInfo = GetPlayerInfoFromCache(GUID_LOPART(guid));
if(pInfo)
{
name = pInfo->sPlayerName.c_str();
return true;
}
QueryResult *result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
if(result)