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[8382] Implement ByteArray functions for skip read of fields not needed for server in received packets. Author: VladimirMangos
* Use this fucntions in some case.
* Change some packets to form: read fields first check later for better control recieved packets structure.
* Fix CMSG_STAND_STATE_CHANGE packet structure to more correct.
--HG--
branch : trunk
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@@ -28,6 +28,7 @@ void WorldSession::HandleVoiceSessionEnableOpcode( WorldPacket & recv_data )
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{
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sLog.outDebug("WORLD: CMSG_VOICE_SESSION_ENABLE");
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// uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
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recv_data.read_skip2<uint8,uint8>();
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recv_data.hexlike();
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}
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@@ -41,7 +42,8 @@ void WorldSession::HandleChannelVoiceOnOpcode( WorldPacket & recv_data )
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void WorldSession::HandleSetActiveVoiceChannel( WorldPacket & recv_data )
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{
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sLog.outDebug("WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
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// uint32, string
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recv_data.read_skip<uint32>();
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recv_data.read_skip<char*>();
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recv_data.hexlike();
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}
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