Do not allow to proc spells if they can't stack with already active auras.

this fixes 13048 and 12292.

--HG--
branch : trunk
This commit is contained in:
krz
2009-05-14 14:35:09 +02:00
parent bfaaa8201e
commit ee40287ef7
3 changed files with 27 additions and 0 deletions

View File

@@ -345,6 +345,19 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
else if((spellInfo->AttributesEx2 & SPELL_ATTR_EX2_FOOD)
&& !spellInfo->Category)
return SPELL_WELL_FED;
switch(spellInfo->Id)
{
case 12880: // warrior's Enrage rank 1
case 14201: // Enrage rank 2
case 14202: // Enrage rank 3
case 14203: // Enrage rank 4
case 14204: // Enrage rank 5
case 12292: // Death Wish
return SPELL_WARRIOR_ENRAGE;
break;
default: break;
}
break;
}
case SPELLFAMILY_MAGE:
@@ -489,6 +502,7 @@ bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1,uint32 spellSpec2)
case SPELL_DRINK:
case SPELL_FOOD:
case SPELL_CHARM:
case SPELL_WARRIOR_ENRAGE:
return spellSpec1==spellSpec2;
case SPELL_BATTLE_ELIXIR:
return spellSpec2==SPELL_BATTLE_ELIXIR

View File

@@ -295,6 +295,7 @@ enum SpellSpecific
SPELL_DRINK = 19,
SPELL_FOOD = 20,
SPELL_CHARM = 21,
SPELL_WARRIOR_ENRAGE = 22,
};
#define SPELL_LINKED_MAX_SPELLS 200000

View File

@@ -6894,6 +6894,18 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
// check if triggering spell can stack with current target's auras (if not - don't proc)
AuraMap::iterator i,next;
for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
{
next = i;
++next;
if (!(*i).second) continue;
if ( (*i).second->GetSpellProto()->Id == trigger_spell_id) continue;
if (spellmgr.IsNoStackSpellDueToSpell(trigger_spell_id, (*i).second->GetSpellProto()->Id, (pVictim == this)))
return false;
}
// Try handle uncnown trigger spells
if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
switch (auraSpellInfo->SpellFamilyName)