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Core/Objects: More minor refactors for SMSG_UPDATE_OBJECT building - move getting and writing field flags to shared function
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@@ -252,17 +252,14 @@ SpellInfo const* DynamicObject::GetSpellInfo() const
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return sSpellMgr->GetSpellInfo(GetSpellId(), GetMap()->GetDifficultyID());
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}
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void DynamicObject::BuildValuesCreate(ByteBuffer* data, Player const* target) const
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void DynamicObject::BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const
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{
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UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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*data << uint8(flags);
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m_objectData->WriteCreate(*data, flags, this, target);
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m_dynamicObjectData->WriteCreate(*data, flags, this, target);
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}
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void DynamicObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) const
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void DynamicObject::BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const
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{
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UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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*data << uint32(m_values.GetChangedObjectTypeMask());
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if (m_values.HasChanged(TYPEID_OBJECT))
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@@ -40,8 +40,8 @@ class TC_GAME_API DynamicObject final : public WorldObject, public GridObject<Dy
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~DynamicObject();
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protected:
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void BuildValuesCreate(ByteBuffer* data, Player const* target) const override;
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void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override;
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void BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override;
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void BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override;
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void ClearUpdateMask(bool remove) override;
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public:
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