From ee9f0b9bf0e3edb11e506f2814451fb7ff074d52 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sat, 18 Apr 2020 12:54:25 +0200 Subject: [PATCH] Core/Battlegrounds: fixed ship movement in Strand of the Ancients --- src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp index eb9b2722223..414ed20147d 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp @@ -301,7 +301,7 @@ void BattlegroundSA::StartShips() for (uint8 i = BG_SA_BOAT_ONE; i <= BG_SA_BOAT_TWO; ++i) if (GameObject* obj = GetBGObject(i)) if (Transport* transport = obj->ToTransport()) - transport->SetTransportState(GO_STATE_TRANSPORT_ACTIVE); + transport->SetTransportState(GO_STATE_TRANSPORT_STOPPED, 1); for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) {