[7573] Implement ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL Author: Trazom

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-28 17:58:21 -06:00
parent 6581497411
commit eee2d0216e
2 changed files with 8 additions and 1 deletions

View File

@@ -5237,6 +5237,7 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal)
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(currVal,maxVal));
learnSkillRewardedSpells(id, currVal);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL);
}
else //remove
{
@@ -5270,6 +5271,7 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal)
SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,0));
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(currVal,maxVal));
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL);
// apply skill bonuses
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),0);