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Core/EventProcessor: std::chrono-ify CalculateTime
uint64 CalculateTime(uint64 t_offset) has been replaced with Milliseconds CalculateTime(Milliseconds t_offset).
Also add the std::chrono-ified overload void AddEvent(BasicEvent*, Milliseconds, bool)
(cherry picked from commit 92a02a5c87)
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@@ -491,7 +491,7 @@ class CreatureGameObjectAreaTriggerScriptRegistrySwapHooks
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// Cast a dummy visual spell asynchronously here to signal
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// that the AI was hot swapped
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creature->m_Events.AddEvent(new AsyncCastHotswapEffectEvent(creature),
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creature->m_Events.CalculateTime(0));
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creature->m_Events.CalculateTime(0s));
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}
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// Hook which is called after a gameobject was swapped
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