Core/Items: Refactor loading additional item data (artifacts/azerite)

This commit is contained in:
Shauren
2019-11-19 14:37:05 +01:00
parent 27540824c0
commit ef3485e6fc
11 changed files with 253 additions and 158 deletions

View File

@@ -374,7 +374,7 @@ void Guild::BankTab::LoadFromDB(Field* fields)
bool Guild::BankTab::LoadItemFromDB(Field* fields)
{
uint8 slotId = fields[48].GetUInt8();
uint8 slotId = fields[45].GetUInt8();
ObjectGuid::LowType itemGuid = fields[0].GetUInt64();
uint32 itemEntry = fields[1].GetUInt32();
if (slotId >= GUILD_BANK_MAX_SLOTS)
@@ -2498,7 +2498,7 @@ void Guild::LoadBankTabFromDB(Field* fields)
bool Guild::LoadBankItemFromDB(Field* fields)
{
uint8 tabId = fields[47].GetUInt8();
uint8 tabId = fields[44].GetUInt8();
if (tabId >= _GetPurchasedTabsSize())
{
TC_LOG_ERROR("guild", "Invalid tab for item (GUID: %u, id: #%u) in guild bank, skipped.",