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Core/Unit: Big cleanup in Unit::CalcAbsorbResist
Core/AuraScript: Fix compile time check for AuraScript functions Remove AuraApplication from hook functions parameter list, use GetTarget() and GetTargetApplication() instead Add OnEffectAbsorb hook Scripts: move handlers of Spell Deflection, Savage Defense, Primal Tenacity, Nerves of Steel, Astral shift from core to scripts. --HG-- branch : trunk
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@@ -282,6 +282,7 @@ enum AuraScriptHookType
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AURA_SCRIPT_HOOK_EFFECT_CALC_AMOUNT,
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AURA_SCRIPT_HOOK_EFFECT_CALC_PERIODIC,
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AURA_SCRIPT_HOOK_EFFECT_CALC_SPELLMOD,
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AURA_SCRIPT_HOOK_EFFECT_ABSORB,
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/*AURA_SCRIPT_HOOK_APPLY,
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AURA_SCRIPT_HOOK_REMOVE,*/
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};
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@@ -296,12 +297,14 @@ class AuraScript : public _SpellScript
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public:
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#define AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \
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typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const *, AuraApplication const *, AuraEffectHandleModes mode); \
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typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const *, AuraApplication const *); \
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typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const *, AuraEffectHandleModes); \
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typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const *); \
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typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect *); \
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typedef void(CLASSNAME::*AuraEffectCalcAmountFnType)(AuraEffect const *, int32 &, bool &); \
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typedef void(CLASSNAME::*AuraEffectCalcPeriodicFnType)(AuraEffect const *, bool &, int32 &); \
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typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const *, SpellModifier *&); \
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typedef void(CLASSNAME::*AuraEffectAbsorbFnType)(AuraEffect *, DamageInfo &, uint32 &); \
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//typedef void(CLASSNAME::*AuraAbsorbFnType)(AuraEffect *, DamageInfo &); \
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AURASCRIPT_FUNCTION_TYPE_DEFINES(AuraScript)
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@@ -316,7 +319,7 @@ class AuraScript : public _SpellScript
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{
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public:
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EffectPeriodicHandler(AuraEffectPeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName);
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void Call(AuraScript * auraScript, AuraEffect const * _aurEff, AuraApplication const * _aurApp);
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void Call(AuraScript * auraScript, AuraEffect const * _aurEff);
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private:
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AuraEffectPeriodicFnType pEffectHandlerScript;
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};
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@@ -356,11 +359,19 @@ class AuraScript : public _SpellScript
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{
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public:
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EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode);
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void Call(AuraScript * auraScript, AuraEffect const * _aurEff, AuraApplication const * _aurApp, AuraEffectHandleModes _mode);
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void Call(AuraScript * auraScript, AuraEffect const * _aurEff, AuraEffectHandleModes _mode);
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private:
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AuraEffectApplicationModeFnType pEffectHandlerScript;
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AuraEffectHandleModes mode;
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};
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class EffectAbsorbHandler : public EffectBase
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{
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public:
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EffectAbsorbHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex);
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void Call(AuraScript * auraScript, AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
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private:
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AuraEffectAbsorbFnType pEffectHandlerScript;
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};
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#define AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \
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class EffectPeriodicHandlerFunction : public AuraScript::EffectPeriodicHandler { public: EffectPeriodicHandlerFunction(AuraEffectPeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : AuraScript::EffectPeriodicHandler((AuraScript::AuraEffectPeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
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@@ -369,17 +380,19 @@ class AuraScript : public _SpellScript
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class EffectCalcPeriodicHandlerFunction : public AuraScript::EffectCalcPeriodicHandler { public: EffectCalcPeriodicHandlerFunction(AuraEffectCalcPeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcPeriodicHandler((AuraScript::AuraEffectCalcPeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
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class EffectCalcSpellModHandlerFunction : public AuraScript::EffectCalcSpellModHandler { public: EffectCalcSpellModHandlerFunction(AuraEffectCalcSpellModFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcSpellModHandler((AuraScript::AuraEffectCalcSpellModFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
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class EffectApplyHandlerFunction : public AuraScript::EffectApplyHandler { public: EffectApplyHandlerFunction(AuraEffectApplicationModeFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode) : AuraScript::EffectApplyHandler((AuraScript::AuraEffectApplicationModeFnType)_pEffectHandlerScript, _effIndex, _effName, _mode) {} }; \
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class EffectAbsorbFunction : public AuraScript::EffectAbsorbHandler { public: EffectAbsorbFunction(AuraEffectAbsorbFnType _pEffectHandlerScript,uint8 _effIndex) : AuraScript::EffectAbsorbHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
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#define PrepareAuraScript(CLASSNAME) AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
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public:
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bool _Validate(SpellEntry const * entry);
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bool _Load(Aura * aura);
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void _PrepareScriptCall(AuraScriptHookType hookType);
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void _PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const * aurApp = NULL);
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void _FinishScriptCall();
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bool _IsDefaultActionPrevented();
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private:
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Aura * m_aura;
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AuraApplication const * m_auraApplication;
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bool m_defaultActionPrevented;
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public:
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//
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@@ -388,44 +401,57 @@ class AuraScript : public _SpellScript
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//
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// executed when periodic aura effect is applied with specified mode to target
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// example: OnEffectApply += AuraEffectApplyFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier, AuraEffectHandleModes);
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// where function is: void function (AuraEffect const * aurEff, AuraEffectHandleModes mode);
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HookList<EffectApplyHandler> OnEffectApply;
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#define AuraEffectApplyFn(F, I, N, M) EffectApplyHandlerFunction((AuraEffectApplicationModeFnType)&F, I, N, M)
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#define AuraEffectApplyFn(F, I, N, M) EffectApplyHandlerFunction(&F, I, N, M)
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// executed when periodic aura effect is removed with specified mode from target
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// example: OnEffectRemove += AuraEffectRemoveFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier, AuraEffectHandleModes);
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// where function is: void function (AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode);
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// where function is: void function (AuraEffect const * aurEff, AuraEffectHandleModes mode);
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HookList<EffectApplyHandler> OnEffectRemove;
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#define AuraEffectRemoveFn(F, I, N, M) EffectApplyHandlerFunction((AuraEffectApplicationModeFnType)&F, I, N, M)
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#define AuraEffectRemoveFn(F, I, N, M) EffectApplyHandlerFunction(&F, I, N, M)
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// executed when periodic aura effect ticks on target
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// example: OnEffectPeriodic += AuraEffectPeriodicFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
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// where function is: void function (AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode);
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// where function is: void function (AuraEffect const * aurEff, AuraEffectHandleModes mode);
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HookList<EffectPeriodicHandler> OnEffectPeriodic;
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#define AuraEffectPeriodicFn(F, I, N) EffectPeriodicHandlerFunction((AuraEffectPeriodicFnType)&F, I, N)
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#define AuraEffectPeriodicFn(F, I, N) EffectPeriodicHandlerFunction(&F, I, N)
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// executed when periodic aura effect is updated
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// example: OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
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// where function is: void function (AuraEffect const * aurEff, AuraApplication const * aurApp);
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// where function is: void function (AuraEffect const * aurEff);
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HookList<EffectUpdatePeriodicHandler> OnEffectUpdatePeriodic;
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#define AuraEffectUpdatePeriodicFn(F, I, N) EffectUpdatePeriodicHandlerFunction((AuraEffectUpdatePeriodicFnType)&F, I, N)
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#define AuraEffectUpdatePeriodicFn(F, I, N) EffectUpdatePeriodicHandlerFunction(&F, I, N)
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// executed when aura effect calculates amount
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// example: OnEffectCalcAmount += AuraEffectCalcAmounFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
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// example: DoEffectCalcAmount += AuraEffectCalcAmounFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
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// where function is: void function (AuraEffect * aurEff, int32 & amount, bool & canBeRecalculated);
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HookList<EffectCalcAmountHandler> OnEffectCalcAmount;
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#define AuraEffectCalcAmountFn(F, I, N) EffectCalcAmountHandlerFunction((AuraEffectCalcAmountFnType)&F, I, N)
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HookList<EffectCalcAmountHandler> DoEffectCalcAmount;
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#define AuraEffectCalcAmountFn(F, I, N) EffectCalcAmountHandlerFunction(&F, I, N)
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// executed when aura effect calculates periodic data
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// example: OnEffectCalcPeriodic += AuraEffectCalcPeriodicFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
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// example: DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
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// where function is: void function (AuraEffect const * aurEff, bool & isPeriodic, int32 & amplitude);
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HookList<EffectCalcPeriodicHandler> OnEffectCalcPeriodic;
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#define AuraEffectCalcPeriodicFn(F, I, N) EffectCalcPeriodicHandlerFunction((AuraEffectCalcPeriodicFnType)&F, I, N)
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HookList<EffectCalcPeriodicHandler> DoEffectCalcPeriodic;
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#define AuraEffectCalcPeriodicFn(F, I, N) EffectCalcPeriodicHandlerFunction(&F, I, N)
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// executed when aura effect calculates spellmod
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// example: OnEffectCalcSpellMod += AuraEffectCalcSpellModFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
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// example: DoEffectCalcSpellMod += AuraEffectCalcSpellModFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
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// where function is: void function (AuraEffect const * aurEff, SpellModifier *& spellMod);
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HookList<EffectCalcSpellModHandler> OnEffectCalcSpellMod;
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#define AuraEffectCalcSpellModFn(F, I, N) EffectCalcSpellModHandlerFunction((AuraEffectCalcSpellModFnType)&F, I, N)
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HookList<EffectCalcSpellModHandler> DoEffectCalcSpellMod;
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#define AuraEffectCalcSpellModFn(F, I, N) EffectCalcSpellModHandlerFunction(&F, I, N)
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// executed when absorb aura effect is going to reduce damage
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// example: OnEffectAbsorb += AuraEffectAbsorbFn(class::function, EffectIndexSpecifier);
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// where function is: void function (AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
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HookList<EffectAbsorbHandler> OnEffectAbsorb;
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#define AuraEffectAbsorbFn(F, I) EffectAbsorbFunction(&F, I)
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// executed after aura absorbtions reduced damage
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// example: AfterAbsorb += AuraAbsorbFn(class::function);
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// where function is: void function (AuraEffect * aurEff, DamageInfo & dmgInfo);
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//HookList<AbsorbHandler> AfterAbsorb;
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//#define AuraAbsorbFn(F) EffectAbsorbFunction(&F)
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// AuraScript interface - hook/effect execution manipulators
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@@ -494,6 +520,14 @@ class AuraScript : public _SpellScript
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// check if aura has effect of given aura type
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bool HasEffectType(AuraType type) const;
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// AuraScript interface - functions which are redirecting to AuraApplication class
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// Do not call these in hooks in which AuraApplication is not avalible, otherwise result will differ from expected (the functions will return NULL)
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// returns currently processed target of an aura
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Unit * GetTarget() const;
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// returns AuraApplication object of currently processed target
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AuraApplication const * GetTargetApplication() const;
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};
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//
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