From f01012aac988a8c61c7df97bbe2ef70ee47c6db5 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Mon, 21 Feb 2022 10:16:30 +0100 Subject: [PATCH] Core/Spells: corrected the finishing move spell attributes for Rupture and Expose Armor --- src/server/game/Spells/SpellMgr.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index dd28c655354..02f64c70220 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -5950,6 +5950,20 @@ void SpellMgr::LoadSpellInfoCorrections() spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(2); // Combat Range }); + // Expose Armor + ApplySpellFix({ 8647 }, [](SpellInfo* spellInfo) + { + spellInfo->AttributesEx |= SPELL_ATTR1_FINISHING_MOVE_DURATION; + spellInfo->AttributesEx &= ~SPELL_ATTR1_FINISHING_MOVE_DAMAGE; + }); + + // Rupture + ApplySpellFix({ 1943 }, [](SpellInfo* spellInfo) + { + spellInfo->AttributesEx |= SPELL_ATTR1_FINISHING_MOVE_DURATION; + spellInfo->AttributesEx &= ~SPELL_ATTR1_FINISHING_MOVE_DAMAGE; + }); + for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i) { SpellInfo* spellInfo = mSpellInfoMap[i];