Scripts/Violet Hold: Zuramat the Obliterator - Improve Summonbehaviour of Void Sentry

closes #12175
This commit is contained in:
Rushor
2015-02-12 12:22:03 +01:00
parent ccdc100d10
commit f06b77dcb3
2 changed files with 26 additions and 9 deletions

View File

@@ -26,9 +26,6 @@ enum Spells
SPELL_SUMMON_VOID_SENTRY = 54369,
SPELL_VOID_SHIFT = 54361,
H_SPELL_VOID_SHIFT = 59743,
SPELL_ZURAMAT_ADD_2 = 54342,
H_SPELL_ZURAMAT_ADD_2 = 59747
};
enum Creatures
@@ -192,12 +189,6 @@ public:
Talk(SAY_SLAY);
}
void JustSummoned(Creature* summon) override
{
summon->AI()->AttackStart(me->GetVictim());
summon->CastSpell((Unit*)NULL, SPELL_ZURAMAT_ADD_2);
summon->SetPhaseMask(17, true);
}
};
};