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Scripts/Violet Hold: Zuramat the Obliterator - Improve Summonbehaviour of Void Sentry
closes #12175
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@@ -26,9 +26,6 @@ enum Spells
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SPELL_SUMMON_VOID_SENTRY = 54369,
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SPELL_VOID_SHIFT = 54361,
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H_SPELL_VOID_SHIFT = 59743,
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SPELL_ZURAMAT_ADD_2 = 54342,
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H_SPELL_ZURAMAT_ADD_2 = 59747
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};
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enum Creatures
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@@ -192,12 +189,6 @@ public:
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Talk(SAY_SLAY);
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}
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void JustSummoned(Creature* summon) override
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{
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summon->AI()->AttackStart(me->GetVictim());
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summon->CastSpell((Unit*)NULL, SPELL_ZURAMAT_ADD_2);
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summon->SetPhaseMask(17, true);
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}
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};
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};
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