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*Fix the bug that grounding totem cause client crash.
--HG-- branch : trunk
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@@ -783,6 +783,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
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target.targetGUID = targetGUID; // Store target GUID
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target.effectMask = 1<<effIndex; // Store index of effect
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target.processed = false; // Effects not apply on target
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target.killTarget = false;
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// Calculate hit result
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if(m_originalCaster)
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@@ -1007,6 +1008,13 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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if (!unit)
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return;
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if(target->killTarget)
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{
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// remove spell_magnet aura after first spell redirect and destroy target if its totem
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if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->isTotem())
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unit->Kill(unit);
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}
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// Get original caster (if exist) and calculate damage/healing from him data
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Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
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@@ -1036,12 +1044,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
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DoSpellHitOnUnit(m_caster, mask);
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}
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else if (missInfo == SPELL_MISS_KILL)
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{
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// remove spell_magnet aura after first spell redirect and destroy target if its totem
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if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->isTotem())
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unit->Kill(unit);
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}
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else //TODO: This is a hack. need fix
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{
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uint32 tempMask = 0;
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@@ -5382,7 +5384,7 @@ Unit* Spell::SelectMagnetTarget()
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{
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if (targetGUID == ihit->targetGUID) // Found in list
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{
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(*ihit).missCondition = SPELL_MISS_KILL;
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(*ihit).killTarget = true;
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break;
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}
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}
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