*finalized basic hard-lootmode defines

-DB devs should stick with lootmode 2,4,8,16 for hardmode loots (use as bitmask)
-and lootmode 1 as default

--HG--
branch : trunk
This commit is contained in:
Rat
2010-01-26 11:06:46 +01:00
parent 345d9f0d86
commit f107f9f8eb
6 changed files with 21 additions and 14 deletions

View File

@@ -274,12 +274,12 @@ struct TRINITY_DLL_DECL boss_sartharionAI : public ScriptedAI
// AddDrakeLootMode() should only ever be called from FetchDragons(), which is called from Aggro()
void AddDrakeLootMode()
{
if (m_creature->HasLootMode(4)) // Has two Drake loot modes
m_creature->AddLootMode(8); // Add 3rd Drake loot mode
else if (m_creature->HasLootMode(2)) // Has one Drake loot mode
m_creature->AddLootMode(4); // Add 2nd Drake loot mode
else // Has no Drake loot modes
m_creature->AddLootMode(2); // Add 1st Drake loot mode
if (m_creature->HasLootMode(LOOT_MODE_HARD_MODE_2)) // Has two Drake loot modes
m_creature->AddLootMode(LOOT_MODE_HARD_MODE_3); // Add 3rd Drake loot mode
else if (m_creature->HasLootMode(LOOT_MODE_HARD_MODE_1)) // Has one Drake loot mode
m_creature->AddLootMode(LOOT_MODE_HARD_MODE_2); // Add 2nd Drake loot mode
else // Has no Drake loot modes
m_creature->AddLootMode(LOOT_MODE_HARD_MODE_1); // Add 1st Drake loot mode
}
void FetchDragons()