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*finalized basic hard-lootmode defines
-DB devs should stick with lootmode 2,4,8,16 for hardmode loots (use as bitmask) -and lootmode 1 as default --HG-- branch : trunk
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@@ -274,12 +274,12 @@ struct TRINITY_DLL_DECL boss_sartharionAI : public ScriptedAI
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// AddDrakeLootMode() should only ever be called from FetchDragons(), which is called from Aggro()
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void AddDrakeLootMode()
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{
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if (m_creature->HasLootMode(4)) // Has two Drake loot modes
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m_creature->AddLootMode(8); // Add 3rd Drake loot mode
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else if (m_creature->HasLootMode(2)) // Has one Drake loot mode
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m_creature->AddLootMode(4); // Add 2nd Drake loot mode
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else // Has no Drake loot modes
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m_creature->AddLootMode(2); // Add 1st Drake loot mode
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if (m_creature->HasLootMode(LOOT_MODE_HARD_MODE_2)) // Has two Drake loot modes
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m_creature->AddLootMode(LOOT_MODE_HARD_MODE_3); // Add 3rd Drake loot mode
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else if (m_creature->HasLootMode(LOOT_MODE_HARD_MODE_1)) // Has one Drake loot mode
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m_creature->AddLootMode(LOOT_MODE_HARD_MODE_2); // Add 2nd Drake loot mode
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else // Has no Drake loot modes
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m_creature->AddLootMode(LOOT_MODE_HARD_MODE_1); // Add 1st Drake loot mode
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}
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void FetchDragons()
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