From cb280ec5dde6e966f84318395bb67c1bf317821a Mon Sep 17 00:00:00 2001 From: robinsch Date: Wed, 3 Jun 2015 14:53:05 +0200 Subject: [PATCH] Scripts/SmartScripts: Clear Movement on Death --- src/server/game/AI/SmartScripts/SmartAI.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 20a7ca05d93..21a15fa4f99 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -581,7 +581,11 @@ void SmartAI::JustDied(Unit* killer) { GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, killer); if (HasEscortState(SMART_ESCORT_ESCORTING)) + { EndPath(true); + me->StopMoving();//force stop + me->GetMotionMaster()->MoveIdle(); + } } void SmartAI::KilledUnit(Unit* victim)