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https://github.com/TrinityCore/TrinityCore.git
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Core: More codestyle cleanups
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@@ -221,7 +221,7 @@ void Group::ConvertToRaid()
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player->UpdateForQuestWorldObjects();
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}
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bool Group::AddInvite(Player *player)
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bool Group::AddInvite(Player* player)
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{
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if (!player || player->GetGroupInvite())
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return false;
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@@ -242,7 +242,7 @@ bool Group::AddInvite(Player *player)
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return true;
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}
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bool Group::AddLeaderInvite(Player *player)
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bool Group::AddLeaderInvite(Player* player)
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{
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if (!AddInvite(player))
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return false;
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@@ -252,7 +252,7 @@ bool Group::AddLeaderInvite(Player *player)
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return true;
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}
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void Group::RemoveInvite(Player *player)
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void Group::RemoveInvite(Player* player)
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{
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if (player)
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{
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@@ -290,7 +290,7 @@ Player* Group::GetInvited(const std::string& name) const
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return NULL;
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}
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bool Group::AddMember(Player *player)
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bool Group::AddMember(Player* player)
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{
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// Get first not-full group
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uint8 subGroup = 0;
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@@ -400,7 +400,7 @@ bool Group::RemoveMember(const uint64 &guid, const RemoveMethod &method /*= GROU
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// remove member and change leader (if need) only if strong more 2 members _before_ member remove (BG allow 1 member group)
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if (GetMembersCount() > (isBGGroup() ? 1u : 2u))
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{
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Player *player = sObjectMgr->GetPlayer(guid);
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Player* player = sObjectMgr->GetPlayer(guid);
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if (player)
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{
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// Battleground group handling
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@@ -505,7 +505,7 @@ void Group::ChangeLeader(const uint64 &guid)
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if (slot == m_memberSlots.end())
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return;
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Player *player = sObjectMgr->GetPlayer(slot->guid);
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Player* player = sObjectMgr->GetPlayer(slot->guid);
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// Don't allow switching leader to offline players
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if (!player)
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@@ -554,7 +554,7 @@ void Group::Disband(bool hideDestroy /* = false */)
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{
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sScriptMgr->OnGroupDisband(this);
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Player *player;
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Player* player;
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for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
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{
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player = sObjectMgr->GetPlayer(citr->guid);
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@@ -850,7 +850,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
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for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player *playerToRoll = itr->getSource();
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Player* playerToRoll = itr->getSource();
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if (!playerToRoll || !playerToRoll->GetSession())
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continue;
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@@ -1024,7 +1024,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
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{
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uint8 maxresul = 0;
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uint64 maxguid = (*roll->playerVote.begin()).first;
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Player *player;
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Player* player;
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for (Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
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{
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@@ -1071,7 +1071,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
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{
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uint8 maxresul = 0;
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uint64 maxguid = (*roll->playerVote.begin()).first;
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Player *player;
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Player* player;
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RollVote rollvote = NOT_VALID;
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Roll::PlayerVote::iterator itr;
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@@ -1184,7 +1184,7 @@ void Group::SendTargetIconList(WorldSession *session)
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void Group::SendUpdate()
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{
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Player *player;
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Player* player;
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for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
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{
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player = sObjectMgr->GetPlayer(citr->guid);
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@@ -1244,7 +1244,7 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer)
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if (!pPlayer || !pPlayer->IsInWorld())
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return;
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Player *player;
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Player* player;
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WorldPacket data;
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pPlayer->GetSession()->BuildPartyMemberStatsChangedPacket(pPlayer, &data);
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@@ -1351,7 +1351,7 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group)
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if (!isBGGroup())
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CharacterDatabase.PExecute("UPDATE group_member SET subgroup='%u' WHERE memberGuid='%u'", group, GUID_LOPART(guid));
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Player *player = sObjectMgr->GetPlayer(guid);
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Player* player = sObjectMgr->GetPlayer(guid);
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// In case the moved player is online, update the player object with the new sub group references
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if (player)
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@@ -1543,7 +1543,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
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for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player *player = itr->getSource();
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Player* player = itr->getSource();
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if (!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC)
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continue;
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@@ -1560,7 +1560,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty)
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for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player *player = itr->getSource();
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Player* player = itr->getSource();
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if (!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC)
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continue;
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@@ -1727,7 +1727,7 @@ void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload)
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}
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}
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void Group::_homebindIfInstance(Player *player)
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void Group::_homebindIfInstance(Player* player)
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{
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if (player && !player->isGameMaster() && sMapStore.LookupEntry(player->GetMapId())->IsDungeon())
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player->m_InstanceValid = false;
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