Core: More codestyle cleanups

This commit is contained in:
click
2011-06-12 01:47:45 +02:00
parent 158966dc79
commit f16df538ee
87 changed files with 309 additions and 309 deletions

View File

@@ -551,7 +551,7 @@ void Guild::Member::ChangeRank(uint8 newRank)
m_rankId = newRank;
// Update rank information in player's field, if he is online.
if (Player *player = FindPlayer())
if (Player* player = FindPlayer())
player->SetRank(newRank);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_MEMBER_RANK);
@@ -2039,7 +2039,7 @@ void Guild::BroadcastToGuild(WorldSession *session, bool officerOnly, const std:
WorldPacket data;
ChatHandler::FillMessageData(&data, session, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, language, NULL, 0, msg.c_str(), NULL);
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player *player = itr->second->FindPlayer())
if (Player* player = itr->second->FindPlayer())
if (player->GetSession() && _HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) &&
!player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
player->GetSession()->SendPacket(&data);
@@ -2050,14 +2050,14 @@ void Guild::BroadcastPacketToRank(WorldPacket *packet, uint8 rankId) const
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->IsRank(rankId))
if (Player *player = itr->second->FindPlayer())
if (Player* player = itr->second->FindPlayer())
player->GetSession()->SendPacket(packet);
}
void Guild::BroadcastPacket(WorldPacket *packet) const
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player *player = itr->second->FindPlayer())
if (Player* player = itr->second->FindPlayer())
player->GetSession()->SendPacket(packet);
}
@@ -2135,7 +2135,7 @@ bool Guild::AddMember(const uint64& guid, uint8 rankId)
void Guild::DeleteMember(const uint64& guid, bool isDisbanding, bool isKicked)
{
uint32 lowguid = GUID_LOPART(guid);
Player *player = sObjectMgr->GetPlayer(guid);
Player* player = sObjectMgr->GetPlayer(guid);
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
// or when he is removed from guild by gm command
@@ -2716,7 +2716,7 @@ void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (_MemberHasTabRights(itr->second->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
if (Player *player = itr->second->FindPlayer())
if (Player* player = itr->second->FindPlayer())
{
data.put<uint32>(rempos, uint32(_GetMemberRemainingSlots(player->GetGUID(), tabId)));
player->GetSession()->SendPacket(&data);