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Core: More codestyle cleanups
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@@ -338,7 +338,7 @@ Map::EnsureGridCreated(const GridPair &p)
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}
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void
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Map::EnsureGridLoadedAtEnter(const Cell &cell, Player *player)
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Map::EnsureGridLoadedAtEnter(const Cell &cell, Player* player)
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{
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EnsureGridLoaded(cell);
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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@@ -391,7 +391,7 @@ void Map::LoadGrid(float x, float y)
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EnsureGridLoaded(cell);
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}
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bool Map::Add(Player *player)
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bool Map::Add(Player* player)
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{
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// Check if we are adding to correct map
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ASSERT (player->GetMap() == this);
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@@ -657,7 +657,7 @@ void Map::ProcessRelocationNotifies(const uint32 & diff)
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}
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}
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void Map::Remove(Player *player, bool remove)
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void Map::Remove(Player* player, bool remove)
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{
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player->RemoveFromWorld();
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SendRemoveTransports(player);
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@@ -724,7 +724,7 @@ Map::Remove(T *obj, bool remove)
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}
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void
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Map::PlayerRelocation(Player *player, float x, float y, float z, float orientation)
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Map::PlayerRelocation(Player* player, float x, float y, float z, float orientation)
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{
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ASSERT(player);
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@@ -2198,7 +2198,7 @@ void InstanceMap::InitVisibilityDistance()
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/*
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Do map specific checks to see if the player can enter
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*/
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bool InstanceMap::CanEnter(Player *player)
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bool InstanceMap::CanEnter(Player* player)
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{
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if (player->GetMapRef().getTarget() == this)
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{
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@@ -2260,7 +2260,7 @@ bool InstanceMap::CanEnter(Player *player)
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/*
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Do map specific checks and add the player to the map if successful.
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*/
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bool InstanceMap::Add(Player *player)
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bool InstanceMap::Add(Player* player)
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{
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// TODO: Not sure about checking player level: already done in HandleAreaTriggerOpcode
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// GMs still can teleport player in instance.
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@@ -2275,7 +2275,7 @@ bool InstanceMap::Add(Player *player)
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// Dungeon only code
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if (IsDungeon())
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{
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Group *group = player->GetGroup();
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Group* group = player->GetGroup();
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// increase current instances (hourly limit)
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if (!group || !group->isLFGGroup())
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@@ -2386,7 +2386,7 @@ void InstanceMap::Update(const uint32& t_diff)
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i_data->Update(t_diff);
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}
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void InstanceMap::Remove(Player *player, bool remove)
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void InstanceMap::Remove(Player* player, bool remove)
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{
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sLog->outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
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//if last player set unload timer
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@@ -2471,7 +2471,7 @@ bool InstanceMap::Reset(uint8 method)
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return m_mapRefManager.isEmpty();
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}
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void InstanceMap::PermBindAllPlayers(Player *player)
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void InstanceMap::PermBindAllPlayers(Player* player)
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{
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if (!IsDungeon())
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return;
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@@ -2483,7 +2483,7 @@ void InstanceMap::PermBindAllPlayers(Player *player)
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return;
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}
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Group *group = player->GetGroup();
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Group* group = player->GetGroup();
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// group members outside the instance group don't get bound
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for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
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{
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@@ -2613,7 +2613,7 @@ bool BattlegroundMap::Add(Player* player)
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return Map::Add(player);
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}
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void BattlegroundMap::Remove(Player *player, bool remove)
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void BattlegroundMap::Remove(Player* player, bool remove)
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{
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sLog->outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
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Map::Remove(player, remove);
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@@ -2652,7 +2652,7 @@ Map::GetDynamicObject(uint64 guid)
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return ObjectAccessor::GetObjectInMap(guid, this, (DynamicObject*)NULL);
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}
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void Map::UpdateIteratorBack(Player *player)
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void Map::UpdateIteratorBack(Player* player)
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{
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if (m_mapRefIter == player->GetMapRef())
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m_mapRefIter = m_mapRefIter->nocheck_prev();
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